Author Topic: OpenBloxel  (Read 3491 times)

A brick exporter (in TorqueScript) and renderer (Game Maker 7), with source code available. None of the code was taken from Blockland or the Bloxel scripts. IT IS NOT GUARANTEED TO WORK FOR ALL BUILDS!



Instructions for use:

1. Extract export.cs to Blockland folder
2. Enable export.cs in the Add-Ons menu
3. Start a mission. In the console, type
Code: [Select]
exportBricks("export.txt"); where export.txt is the desired filename.
4. Close Blockland. Open the openbloxel.exe file.
5. Select your exported file. It will be in Add-Ons/export.txt where export.txt is the filename you chose.
6. It will take a long time to render. Do not exit the application.
7. Your project will be displayed in isometric with shading.

Files included:

openbloxel.exe: rendering client
openbloxel.gmk: rendering client source code, view with Game Maker 7
export.cs: brick file export script
example.txt: Bridge-making contest

THIS MAY BE BUGGY!

Download




this was kinda a steal but i guess people didn't like to wait.

The trees are not shaped like trees.


THIS MAY BE BUGGY!
GTFO. Sumohz is helping out with a bug report. He isn't complaining, he isn't putting the application down. Chill out.

Yes, this is good. Too bad I don't see much utility on it... Maybe it's just me.




And the point of this is...?

To show your builds in a cool new way!

THIS MAY BE BUGGY!
GTFO. Sumohz is helping out with a bug report. He isn't complaining, he isn't putting the application down. Chill out.
Yeah. Ha! I said the same thing in kompressor's topic.
http://www.blockland.us/smf/index.php?topic=21533.30

I was not aware of this at the time.


I've been improving the drawing method so it takes less resources and shows progress, as well as allowing quitting during the loading without Ctrl-Alt-Delete. Larger builds now render correctly instead of being cut off at around 6000 bricks.

The MotE Mansion:

(Takes about 5 minutes to load and render on a P4 3.0GHz)

EDIT: To clear up confusion, this version hasn't been released yet. In progress.
« Last Edit: September 08, 2007, 08:29:20 AM by Space Guy »