mostly bullstuff advertising:
- "400 square km maps" actually 75 square km
- "Many maps" only Colorado
- "This is version 1.0" is a buggy piece of stuff (bad animations and textures, models sometimes not spawning, zombies berging out)
- no tutorial or any real help whatsoever at all unless you have someone tell you how to play (i.e. you start off with a flashlight but there's no real sense of "where do i go? how can i get a gun without getting loving ruined by zombies in this stuffty combat system?")
- reminds me, stuffty combat system
- charging for microtransactions + the base game itself while still being in an unfinished state
- shady business practices by the developer period
let me put it this way, there's a good reason that the game is no longer being sold on Steamvia PCGamer
The game isn't done, and I see nowhere it says "1.0 release"
Most games don't have tutorials. Does DayZ have a tutorial? Is WarZ as complicated as DayZ? Give you a hint, both of the answers are the same.
The only thing necessary, that isn't a DEAD GIVE-IN is probably the inventory key, however you can probably guess it, and it can be accessed from the Escape-menu (as the map can aswell)
for one
"a player playing for months wont have better stuff than a person who just started"
that's because they wipe the hive every month and finding any type of gun will take years to find
I have 20 guns in my global inventory. I was only given 1 of them. Heli crash/NORAD server hopping is easy to get guns.
It's pay to win while also being pay to play.
The only way money helps you, is if you're dumb you might buy a bunch of MRE's, or I buy cool hats, and I buy spiked bats for when I respawn.
So I guess you get a minor advantage. You can carry more if you spend dumb amounts of cash (the larger backpacks are like 1-5 dollars each) For like 1.50 you can get a light armour that does little also. I guess lots of minor advantages that are expensive.