Author Topic: Elevator Events  (Read 13920 times)

Code: [Select]
$Pref::Server::Elevator::MaxShapesPerPlayer = 1337;

Epic events, was playing with these in the test server.

Anyone know of a program which can open the script with it not being on a single line? Notepad, Word pad, and Word all open it on one line :C

whats that mod that makes beep noises when you type?

Epic events, was playing with these in the test server.

Anyone know of a program which can open the script with it not being on a single line? Notepad, Word pad, and Word all open it on one line :C

turn on word wrap on notepad?

Stop suggesting other programs, it opens on one line because Xalos made it one line.

Ew, I don't like how the max is 25 either. Can you raise the limit? That's pretty low
Also is there any way you could make it load along with a save other than with the onbrickloaded event? It's kinda tedious to manually create the bricks every time you load

Stop suggesting other programs, it opens on one line because Xalos made it one line.
You were the one who complained about it in the first place  :cookieMonster:


Bug with the mod (not sure which thread you check for bugs)
Anyone can paint the elevator/train's bricks without permission

Ew, I don't like how the max is 25 either. Can you raise the limit? That's pretty low
Also is there any way you could make it load along with a save other than with the onbrickloaded event? It's kinda tedious to manually create the bricks every time you load
I also don't like this.  It's even a minor pain to respawn the train whenever you change something about it since you have to manually do whatever it was that "created" the train



Can someone tell me why this doesnt work?

The elevator is at floor 10 and I want it to go to floor 1 if there is no rider when i press a button.

Can someone also tell me if evented doors are able to be used with this? I try to use doors that open when the elevator arrives, but I'm not sure what bricks to event!

Can someone tell me why this doesnt work?

The elevator is at floor 10 and I want it to go to floor 1 if there is no rider when i press a button.
Because the brick with the elevator has to have the 2nd event. The button has no elevator, so when you put Elev_onhasnorider on the button, it won't do anything. Check the elevator for the rider, and then put event 1 on the elevator

Can someone also tell me if evented doors are able to be used with this? I try to use doors that open when the elevator arrives, but I'm not sure what bricks to event!
You can't put the door on the elevator itself since the elevator can't have events on it. Put the door at the floor itself so when the elevator arrives you can use the door. Event the door so that when the elevator arrives it opens I think



Can someone tell me why this doesnt work?

The elevator is at floor 10 and I want it to go to floor 1 if there is no rider when i press a button.
Elev_onHasNoRider get's called on the brick that has the evelator, obviously.

You were the one who complained about it in the first place  :cookieMo nster:
Doesn't mean people need to suggest not working solutions

Guys, do you realise that when you add parts to the elevator the brick that has the elevator gets a long list of events that will re-add these parts when you recreate the elevator?

Yay triplepost like a boss

Elev_onHasNoRider get's called on the brick that has the evelator, obviously.
Hey cut him some slack. At first I didn't notice what was wrong either, you look at the first event saying CheckHasRider and your brain thinks, Ok so now Onhasnorider should be called. It's just a little brain fart