Hey cut him some slack. At first I didn't notice what was wrong either, you look at the first event saying CheckHasRider and your brain thinks, Ok so now Onhasnorider should be called. It's just a little brain fart
Elev_CheckHasRider get's called on the named brick, so there is -no- way for the script to figure the brick that triggered it. It will obviously be called on the named brick.
Already done awhile ago.http://forum.blockland.us/index.php?topic=205749.0Thanks for posting to add-ons where everyone can see it, though.
you're an idiot because this is /better/ than kalph's elevators
Don't you think that was a little too hostile? He just pointed out that there was one already done. Imo, kalph's is stuff compared to this one, but that was still a little too hostile.
Can someone tell me why this doesnt work?The elevator is at floor 10 and I want it to go to floor 1 if there is no rider when i press a button.
You can only place like 6 blocks in an elevator?ajfakjggjkas I'm dumb.25 Max. :C
Lots of StaticShapes make a disaster.