Author Topic: Dr. Zegobob's Gamemodes [Taking Requests]  (Read 1956 times)



What is this project?

This is a topic dedicated to the game-mode files that I create. When I am done making these, I will run them on my server and/or release them as public files. Most of the time, I will host these game-modes on my server before making the public versions to test the files and give the community more entertainment, however sometimes I will just release a game-mode without any test-hosting. I will be open to user suggestions and ideas so that I can make game-modes that the community will enjoy. These game-modes will be either created for public use, or made for a specific user or server. Most of the time, however, these game-modes will be released in the "Game Modes" board for anybody to use for his or her server(s). Work-in-progress game-modes and completed game-modes will be posted here along with a detailed description for each one that I will make for public use. When released, these files will be posted in the "Game Modes" board and links to those topic will be posted here under the game-mode title.



What will these Gamemodes feature?

These game-modes will feature many different things. Some of these will be simple building game-modes while others would be Deathmatches or Team Deathmatches. I will be open to user suggestions and builds, so feel free to give me an idea for a new game-mode, and if it's good, I will be glad to make one based on that idea and/or build.



Work-in-progress Gamemodes:

Gamemode_Dodgeball
Description: This game-mode comes with everything needed for a Dodgeball match. This uses the default Dodgeballs and Greek2Me's Slayer to create a enjoyable mini-game. Taking place inside of a gym built by Pass, two teams (Red and Blue) are set against each-other to win the four-minute game. With creative spawns and good map-glitching protection, this map will be one of the best ones that have been created for a Dodgeball match. The player-type is Sport_Player, and the best player-range is between four to twenty players.
Credits:
Pass - map building
Dr. Zegobob - game-mode packaging
Progress:
Build - 100% complete.
Gamemode and Slayer config files - 98% complete. Things to-do: Replace the Standard player-type with the Sport player-type.
Preview and thumbnail images - 100% complete.
Total progress (averaged and rounded): 99% complete.
Preview Image:



Gamemode_FortWars
Description: Fort Wars takes place on an island where the player must build or join a fort to survive. There is a spawn building where a player must read the rules and enter the arena through. There are also tips in the spawn room such as back-up build saving and fortress building tips. This game-mode is best for a large number of players, so the best player range would be anywhere between 10-50 players.
Credits:
Snuffers - island building.
Dr. Zegobob - Spawn creating and game-mode packaging
Progress:
Build - 98% complete. Things to-do: Add in building tips and more events on the Spawn teleporter.
Gamemode and Slayer config files - 1% complete. Things to-do: Complete the add-on list, enviroment variables, music list, and entire config_slayer file.
Preview and thumbnail images - 10% complete. Things to-do: Crop and re-size thumbnail image and create the preview image.
Total progress (averaged and rounded): 36% complete.
Images:
The images will come soon when I finish the preview and thumbnail images.



Completed Gamemodes:

--No Gamemodes of mine are completed currently--



Suggestions or ideas?

Like I have said before, I am open to user suggestions, builds, or complete ideas. If you would like to suggest something, please tell me in a reply or PM. If you have a build you would like me to use in any of these, just PM it to me along with a description of how it will be used in game-play. If you are willing to help me more than just by submitting an idea or build, you may send me a PM stating how you would like to contribute. I would like to make these game-modes to help create better Blockland servers, so if you have an idea, build, suggestion, or anything else that could contribute to this project, please suggest it. I will not have time to make all suggested ideas, but will try to get done as many as possible.



Visit my server!

I will be hosting many of these on my server for testing and entertainment, so please stop by sometime!



Server hosted with Kaphost.




--I will update this topic with more information and details when I get some more game-modes created--
« Last Edit: March 15, 2013, 01:01:57 PM by Dr_Zegobob »

Sweet mother of god yes.

 :cookie:


I absolutely hate the gamemode system but these ones are cool.

Can you make requests?

Sure, feel free to make a request for any type of game-mode. If the idea is good I might consider it and make it.

Hey I was thinking of a gamemode of a basic territories TDM. I'm making a build currently and I guess a gamemode would work, basically it just needs bricks and a couple of weapons, events and slayer, but it could be arranged into a gamemode I guess. We can discuss more about this in-game or through a PM.

I once made a fort wars game mode. People made teams, cut down tees and mined ores for resources for things like bricks for the base and vehicles. It was really cool.

There was even a client gui

Make a game mode called Assassination. Takes place at a gala/ball where there are generic guests, an important person (president or something), guards guarding the president, and an assassin dressed exactly like all the guests. The assassin's job is to kill the important person without being killed by a guard, and then getting to a point at the doors of the building, winning the game. If a guard kills a guest, he dies automatically, the important person is unarmed, and kills are hidden.

Thoughts?

Make a game mode called Assassination. Takes place at a gala/ball where there are generic guests, an important person (president or something), guards guarding the president, and an assassin dressed exactly like all the guests. The assassin's job is to kill the important person without being killed by a guard, and then getting to a point at the doors of the building, winning the game. If a guard kills a guest, he dies automatically, the important person is unarmed, and kills are hidden.

Thoughts?
That actually sound like a great idea, and I think I'll consider it and put thought into how I will make it (if I do make it). I think I might do this when done Dodgeball or something else.

I once made a fort wars game mode. People made teams, cut down tees and mined ores for resources for things like bricks for the base and vehicles. It was really cool.

There was even a client gui
I think I might work on for-wars a bit more and possibly add resources, and that sounds very fun to play.

Hey I was thinking of a gamemode of a basic territories TDM. I'm making a build currently and I guess a gamemode would work, basically it just needs bricks and a couple of weapons, events and slayer, but it could be arranged into a gamemode I guess. We can discuss more about this in-game or through a PM.
Is it the slayer in the current town that you and I are working on? If so, PM me the name I'll come on and save the build when you're done.
PM me anything else that is needed and a list of the add-ons you need enabled.

I was thinking of one where there's a sniper and a spy, the sniper has to kill the spy within 3 minutes, and the spy has to find a gem in a city.

Stairs CTF
basically it's a ctf in a gigantic room
with stairs upside down, going sideways, going up
there are 2 flags on each corner on the map
half of it is blue team, half of it is red
enough points to win the game, pretty simple.

Adding to Aniken 911's "Assassination", "Rooms Assassination"
There are 1-10 rooms, varying in different places, for example one could be a forest and another could be a racing track.

There are teledoors leading to different places each time you walk through one.


The teams are the same from Aniken 911's idea.


Deathracing TDM

There will be two tracks for two teams, maximum 4-7 players on each team.
The two teams will pile into two seperate cars and the race will begin. There will be raycasting barriers so trolls can't troll and drive off.
They all have weapons to shoot/throw at the other car. There will be twists and turns.
When a player dismounts, they die.
The last car to reach the finish line wins the round of the minigame.


Thoughts?


Make a Tag Gamemode
I believe that there is already a way to play tag on bl with a mod, but not a gamemode

I like the stairs idea.

The last car to reach the finish line wins the round of the minigame.
Wait what?