whats wrong with throwing weapons to the ground? anyone can do it?
oh- wait. this is a stuffty flawed server where you have to kill to get good weapons, but in order to kill fast enough you need good weapons. so basically in order to get a "flak cannon" you have to "play" until you finally earn enough points.
these kind of level up TDMs dont work. this isnt an rpg where you put time into your character, getting stronger gear to combat stronger foes. everyone here has the same health and they are all fighting eachother at the same time, but some players flat out have better weapons than you and you are forced to fight them. this isn't fun for new players.
this concept works in an RPG because the lower levels with lower tier gear are pitted against enemies that match the player's gear. you level up and gain new gear to fight the foes that are coming up. now with this server, you are pitted against "foes" that have simply better weapons than you at the start. like i said, this isn't a choice you have like going into a high level dungeon or something, you're thrown into this at the start.
somewhere along the line, FPS developers decided it would be smart to implement the level up system for weapons. I don't know how well it works in every game, but its surely flawed here. the flaws of the levelFPS don't show as greatly in other FPS titles as they do here. the guns in CoD are relatively similar, and most of the time are only slight boosts above eachother, with the exception of a few unique, powerful, weapons. the prestige system convinces max levels to reset their weapons so they can rank up more, usually preventing masses of high levels camping with the best guns. Amateur devs like the host here stretch that concept by giving new players knives and pistols while the high level players get rockets, explosives, machine guns, and snipers. its a stuffty scam that suckers in players so that they sit in the server for hours and hours, thinking that they will eventually get the high level gun so they can finally play on an equal level with the guys who were camping them this whole time.
games like where players are pitted together in a race should be an equal test of ability and driver skill. it should NOT be determined by who spent the most time "playing" here (play2win). i want to be able to join the server and not worry about things like those described in this topic happening. the concept just doesn't work here so its time to try something DIFFERENT. i suggest that the host follow mechanics of original arena styled FPS games where everyone starts off with the same weapons choices and you find more on the map. this could be done in the form of powerups you drive over. when the round resets, everyones weapons and powerups reset. if you want to still retain a level up system, make it so you can buy skins or variations of weapons instead of straight-up better ones.
kalphiter giving out guns was "wrong" because it allows new players to fight evenly with other players. kalphiter giving out guns was "bad" because the gun itself is such an overpowered stretch from what should be played with, let alone what new players start with.