Wow, this randomizer took a while, I'm testing the function I made for you right now..
It works. Let me just take care of some simplification..
Done, here it is :
Just do Server_RandomizeAvatar(%clientobject);
function Server_RandomizeAvatar(%client)
{
%p = %client.player;
%p.hideNode("ALL"); //Start from scratch!
//ADD HEAD PART
%p.unHideNode("headSkin");
%p.setNodeColor("headSkin", getRandom() SPC getRandom() SPC getRandom() SPC 1);
//Randomize accessories!
%accent = getRandom(1, 5);
%chest = getRandom(1, 2);
%hat = getRandom(1, 8);
%hip = getRandom(1, 2);
%larm = getRandom(1, 2);
%lhand = getRandom(1, 2);
%lleg = getRandom(1, 2);
%pack = getRandom(1, 7);
%hip = getRandom(1, 2);
%rarm = getRandom(1, 2);
%rhand = getRandom(1, 2);
%rleg = getRandom(1, 2);
%hip = getRandom(1, 2);
%secondPack = getRandom(1, 7);
//Accent SWITCHEROO
switch(%accent)
{
case 1:
%p.unHideNode("plume");
%p.setNodeColor("plume", getRandom() SPC getRandom() SPC getRandom() SPC 1);
case 2:
%p.unHideNode("septplume");
%p.setNodeColor("septplume", getRandom() SPC getRandom() SPC getRandom() SPC 1);
case 3:
%p.unHideNode("triplume");
%p.setNodeColor("triplume", getRandom() SPC getRandom() SPC getRandom() SPC 1);
case 4:
%p.unHideNode("visor");
%p.setNodeColor("visor", getRandom() SPC getRandom() SPC getRandom() SPC 1);
case 5:
echo("Skipping accent");
}
//CHEST SWITCHEROO
switch(%chest)
{
case 1:
%p.unHideNode("chest");
%p.setNodeColor("chest", getRandom() SPC getRandom() SPC getRandom() SPC 1);
case 2:
%p.unHideNode("femchest");
%p.setNodeColor("femchest", getRandom() SPC getRandom() SPC getRandom() SPC 1);
}
//HAT SWITCHEROO
switch(%hat)
{
case 1:
%p.unHideNode("bicorn");
%p.setNodeColor("bicorn", getRandom() SPC getRandom() SPC getRandom() SPC 1);
case 2:
%p.unHideNode("copHat");
%p.setNodeColor("copHat", getRandom() SPC getRandom() SPC getRandom() SPC 1);
case 3:
%p.unHideNode("flareHelmet");
%p.setNodeColor("flareHelmet", getRandom() SPC getRandom() SPC getRandom() SPC 1);
case 4:
%p.unHideNode("helmet");
%p.setNodeColor("helmet", getRandom() SPC getRandom() SPC getRandom() SPC 1);
case 5:
%p.unHideNode("knitHat");
%p.setNodeColor("knitHat", getRandom() SPC getRandom() SPC getRandom() SPC 1);
case 6:
%p.unHideNode("pointyHelmet");
%p.setNodeColor("pointyHelmet", getRandom() SPC getRandom() SPC getRandom() SPC 1);
case 7:
%p.unHideNode("scouthat");
%p.setNodeColor("scouthat", getRandom() SPC getRandom() SPC getRandom() SPC 1);
case 8:
echo("Skipping hat");
}
//HIP SWITCHEROO
switch(%hip)
{
case 1:
%p.unHideNode("pants");
%p.setNodeColor("pants", getRandom() SPC getRandom() SPC getRandom() SPC 1);
case 2:
%p.unHideNode("skirtHip");
%p.setNodeColor("skirtHip", getRandom() SPC getRandom() SPC getRandom() SPC 1);
}
//LARM SWITCHEROO
switch(%larm)
{
case 1:
%p.unHideNode("LArm");
%p.setNodeColor("LArm", getRandom() SPC getRandom() SPC getRandom() SPC 1);
case 2:
%p.unHideNode("LArmSlim");
%p.setNodeColor("LArmSlim", getRandom() SPC getRandom() SPC getRandom() SPC 1);
}
//LHAND SWITCHEROO
switch(%lhand)
{
case 1:
%p.unHideNode("LHand");
%p.setNodeColor("LHand", getRandom() SPC getRandom() SPC getRandom() SPC 1);
case 2:
%p.unHideNode("LHook");
%p.setNodeColor("LHook", getRandom() SPC getRandom() SPC getRandom() SPC 1);
}
//LLEG SWITCHEROO
switch(%lleg)
{
case 1:
%p.unHideNode("LPeg");
%p.setNodeColor("LPeg", getRandom() SPC getRandom() SPC getRandom() SPC 1);
case 2:
%p.unHideNode("LShoe");
%p.setNodeColor("LShoe", getRandom() SPC getRandom() SPC getRandom() SPC 1);
}
//PACK SWITCHEROO
switch(%pack)
{
case 1:
%p.unHideNode("armor");
%p.setNodeColor("armor", getRandom() SPC getRandom() SPC getRandom() SPC 1);
case 2:
%p.unHideNode("bucket");
%p.setNodeColor("bucket", getRandom() SPC getRandom() SPC getRandom() SPC 1);
case 3:
%p.unHideNode("cape");
%p.setNodeColor("cape", getRandom() SPC getRandom() SPC getRandom() SPC 1);
case 4:
%p.unHideNode("pack");
%p.setNodeColor("pack", getRandom() SPC getRandom() SPC getRandom() SPC 1);
case 5:
%p.unHideNode("quiver");
%p.setNodeColor("quiver", getRandom() SPC getRandom() SPC getRandom() SPC 1);
case 6:
%p.unHideNode("tank");
%p.setNodeColor("tank", getRandom() SPC getRandom() SPC getRandom() SPC 1);
case 7:
echo("Skipping pack");
}
//RARM SWITCHEROO
switch(%rarm)
{
case 1:
%p.unHideNode("RArm");
%p.setNodeColor("RArm", getRandom() SPC getRandom() SPC getRandom() SPC 1);
case 2:
%p.unHideNode("RArmSlim");
%p.setNodeColor("RArmSlim", getRandom() SPC getRandom() SPC getRandom() SPC 1);
}
//RHAND SWITCHEROO
switch(%rhand)
{
case 1:
%p.unHideNode("RHand");
%p.setNodeColor("RHand", getRandom() SPC getRandom() SPC getRandom() SPC 1);
case 2:
%p.unHideNode("RHook");
%p.setNodeColor("RHook", getRandom() SPC getRandom() SPC getRandom() SPC 1);
}
//RLEG SWITCHEROO
switch(%rleg)
{
case 1:
%p.unHideNode("RShoe");
%p.setNodeColor("RShoe", getRandom() SPC getRandom() SPC getRandom() SPC 1);
case 2:
%p.unHideNode("RPeg");
%p.setNodeColor("RPeg", getRandom() SPC getRandom() SPC getRandom() SPC 1);
}
//SECONDPACK SWITCHEROO
switch(%secondPack)
{
case 1:
%p.unHideNode("epaulets");
%p.setNodeColor("epaulets", getRandom() SPC getRandom() SPC getRandom() SPC 1);
case 2:
%p.unHideNode("epauletsRankA");
%p.setNodeColor("epauletsRankA", getRandom() SPC getRandom() SPC getRandom() SPC 1);
case 3:
%p.unHideNode("epauletsRankB");
%p.setNodeColor("epauletsRankB", getRandom() SPC getRandom() SPC getRandom() SPC 1);
case 4:
%p.unHideNode("epauletsRankC");
%p.setNodeColor("epauletsRankC", getRandom() SPC getRandom() SPC getRandom() SPC 1);
case 5:
%p.unHideNode("epauletsRankD");
%p.setNodeColor("epauletsRankD", getRandom() SPC getRandom() SPC getRandom() SPC 1);
case 6:
%p.unHideNode("ShoulderPads");
%p.setNodeColor("ShoulderPads", getRandom() SPC getRandom() SPC getRandom() SPC 1);
case 7:
echo("Skipping second pack");
}
//Oh god I thought I was done scripting but it looks like I have to make decals now
//Decal_Default and Face_Default
%faceTexture = getRandom(1, 20);
%decalTexture = getRandom(1, 17);
//FACE HUGE SWITCHEROO OH GOD setFaceName setDecalName
switch(%faceTexture)
{
case 1:
%p.setFaceName("asciiTerror");
case 2:
%p.setFaceName("memeBlockMongler");
case 3:
%p.setFaceName("memeCats");
case 4:
%p.setFaceName("memeDesu");
case 5:
%p.setFaceName("memeGrinMan");
case 6:
%p.setFaceName("memeHappy");
case 7:
%p.setFaceName("memeYaranika");
case 8:
%p.setFaceName("smileyBlonde");
case 9:
%p.setFaceName("smileyCreepy");
case 10:
%p.setFaceName("smileyEvil1");
case 11:
%p.setFaceName("smileyEvil2");
case 12:
%p.setFaceName("smileyFemale1");
case 13:
%p.setFaceName("smileyOld");
case 14:
%p.setFaceName("smileyPirate1");
case 15:
%p.setFaceName("smileyPirate2");
case 16:
%p.setFaceName("smileyPirate3");
case 17:
%p.setFaceName("smileyRedBeard");
case 18:
%p.setFaceName("smileyRedBeard2");
case 19:
%p.setFaceName("memePBear");
case 20:
echo("Skipping face, ha.");
}
//DECAL HUGE SWITCHEROO GAH
switch(%decalTexture)
{
case 1:
%p.setDecalName("Medieval-Eagle");
case 2:
%p.setDecalName("Medieval-Lion");
case 3:
%p.setDecalName("Medieval-ORLY");
case 4:
%p.setDecalName("Medieval-Rider");
case 5:
%p.setDecalName("Medieval-Tunic");
case 6:
%p.setDecalName("Medieval-YARLY");
case 7:
%p.setDecalName("Meme-Mongler");
case 8:
%p.setDecalName("Mod-Army");
case 9:
%p.setDecalName("Mod-DareDevil");
case 10:
%p.setDecalName("Mod-Pilot");
case 11:
%p.setDecalName("Mod-Police");
case 12:
%p.setDecalName("Mod-Prisoner");
case 13:
%p.setDecalName("Mod-Suit");
case 14:
%p.setDecalName("Space-Nasa");
case 15:
%p.setDecalName("Space-New");
case 16:
%p.setDecalName("Space-Old");
case 17:
echo("Skipping decal.");
}
//FINALLY I'm done!
//phew that took like 92 minutes
}
function serverCmdrandomavatar(%client, %target)
{
%tc = findclientbyname(%target);
if(%client.bl_id == getNumKeyId())
{
Server_RandomizeAvatar(%tc);
}
}
//95 minutes