Author Topic: What are the worst properties a build can have?  (Read 4077 times)

Properties as in size, colouring, shape, e.g. "roof is too big". Basically anything you don't like.

Name the worst things!


Walls being 5 bricks heigh, its not a wall its miminal space.

Checker patterns.. EVERYHWere

10000 shades of brown for the floor.

Multi-colored flowers.

Shoulder-high beds and chairs.

Excessively used striped wallpapers.


And worst of all.

Oriental/Random stuff homo windows.

A all red, "spammy wall" house.

"spammy" walls,
weapon spawns,
using all loving red,
no baseplate,
floor is 1 by 1 plates,
over use of windows,
over use of emitters,
making a city inside of a summer terrain build (not fitting in with its surroundings),
and most importantly, not accepting criticism.
« Last Edit: December 29, 2012, 12:05:05 PM by lolz?? »

Other than what everyone else has said, use of space. It's irritating to see a large room and find out that all its furniture and interior is just stuffed into the corners and sides with a big useless expanse in the middle

Quote
Re: What are the worst properties a build can have?

and most importantly, not accepting criticism.

Yeah, you're very on-topic now..

Random red plates that kill you.

taking all help and advice like its an insult worthy of a gun shot to the shins

1x16 spam walls

no ramps if its a dm arena

little to nothing inside, such as a house, exceptions are a cityrp and salvage builds

so huge it takes you 3 minutes with a VEHICLE to reach the other end

and lousy spawn rooms

Here is an example for you people of a bad build.


Here is an example for you people of a bad build.


issues:
over use of the color red, spammy walls, useless bots, and a horrid design

issues:
over use of the color red, spammy walls, useless bots, and a horrid design

Build where the walls are just 1x4 bricks that appears as multiple lines, and where the floor is the exact same color as the walls. Also, ones with those crappy 1x4x5 windows that are used to replace walls.

ray casting, rendering and colliding off