Author Topic: Any games that involve programming?  (Read 1801 times)

I had an idea and wanted to see if it had been done before.
Idk if this goes in games or not, as this isnt about a game.
Also, im typing this from my phone.

edit, my idea:
Have a 2d side scrolling game (maybe upgrade to 3d fps if all goes well) shooter where you have to advance though a somewhat linear level killing enemies to advance to the next level. But some of the enemies are robotic, and with say, an emp grenade you can disable them so you can safely go up to them and reprogram their AI (which would be lua, edited in an ingame text editor) and restart them so that they will now help you fight. And I'd probably make the game so on the easy modes the programming isn't needed to win, and in the hard mode it is, as I'd probably try to make programming not necessarily required to play. (as to expand the playerbase)
« Last Edit: January 02, 2013, 05:17:12 PM by DrenDran »

I remember LEGO used to have a couple of web games that involved "visual" programming on their old Mindstorms site. They were fun, but I'm pretty sure they're gone now.

What exactly did that entail?

Manufactoria doesn't directly involve programming, but it does rely almost entirely on boolean operations.

What exactly did that entail?
You basically had a basic robot that you would "program" using visual blocks (like Alice) to accomplish different tasks, which IIRC would give you money (that you could use to upgrade your robot with more abilities).


Oh, and of course I'd say SpaceChem would go in this thread as well.

There was a game in development (or released) that used programming in a way very similar to Blockland's event system.  It was a drop-down menu of functions, arguments, and objects and was read line-to-line exactly like the event system.

I have no idea the name or place I found it.

I remember LEGO used to have a couple of web games that involved "visual" programming on their old Mindstorms site. They were fun, but I'm pretty sure they're gone now.
It was switched over to a dvd that you put in your computer to program the set once you get it.

Manufactoria doesn't directly involve programming, but it does rely almost entirely on boolean operations.
How so?
You basically had a basic robot that you would "program" using visual blocks (like Alice) to accomplish different tasks, which IIRC would give you money (that you could use to upgrade your robot with more abilities).


Oh, and of course I'd say SpaceChem would go in this thread as well.
Ah, my idea was alot more... Adult.
There was a game in development (or released) that used programming in a way very similar to Blockland's event system.  It was a drop-down menu of functions, arguments, and objects and was read line-to-line exactly like the event system.

I have no idea the name or place I found it.
The objective?
« Last Edit: January 02, 2013, 10:56:24 AM by DrenDran »

Just give it a try: http://pleasingfungus.com/Manufactoria/

It gets very difficult after you pass the first few levels.

It was switched over to a dvd that you put in your computer to program the set once you get it.
No, this was basically advertising for the physical product.

Just give it a try: http://pleasingfungus.com/Manufactoria/

It gets very difficult after you pass the first few levels.
On a phone, will try later.
But how and what do you program?



0x10c
Notches thing?
Thats not coming out for a while, right?