Last year we had a huge update right? We called it V21 and such, but what if Blockland gets another huge update this year that we could call it V22? What would you like to have on this update?
I have a few ideas here that me and Pablo came up with on a Steam chat:
-better vehicle physics (no more crazy bumping, getting stuck into another vehicle, getting throwed away out of nowhere, all that annoying stuff)
-new avatar customization options (including beta parts why not)
-Moving clouds support on skyboxes
-More vehicle features (lights, new sounds and stuff)
-New walk(when you press C) and swim animations
-Default Terrain generator with ramps ( not all blocky like in Minecraft that we need to jump everytime and that always blocks the vehicles, and with this we could be able to go skiing again!)
-Default elevator that goes on all the directions
-Baked Shadows (suggestion from Ladios -
http://forum.blockland.us/index.php?topic=217670.0 Which is brilliant)
-Fixed the high ammount of brightness on lights with Shaders on, yeah I know there is an add-on for that but it's outdated already
-Gamemode Editor (Something like the Mission editor, where you can choose where the character spawns, the objectives, events happening and stuff like that)
-Transparent plumes that it's able to look through bricks, transparent player parts that goes invisible behind windows and stuff like that should be fixed
-More visible lights (it sucks how everything far away looks all dark, the limit of lights we can see are 7)
NEW-Brick reflection (you know when Lego bricks reflects stuff a little? Yeah basicly this)
-Water reflection and waves (we all know the water on the environment settings lacks waves)
-A way to prevent emitters/lights/rain/snow from going through bricks (suggested by Dante77)
-Hair customization (suggested by Trogtor)