Author Topic: What if blockland moved to Source engine?  (Read 1291 times)

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What do you guys say?

I mean I can play Source games with Shadows and shaders, I have Intel...

So that'd be good..

But what about vehicle physics and all that?


It'd be terrible like gmod.



If Blockland were to go to a new engine it would be moved to Torque 3D since its now free, open source, and Blocklands current engine is from Torque. It would be the easiest to port and Badspot could modify it more since its open source.


Edit: Why is it that whenever someone suggest a game engine that blockland should be ported on you guys think blockland will look like a game that uses it such as Source and L4D2. This is the same with the other post about being on the cry engine or whatever it's called. Blockland can have the same graphics, and since they won't be as demanding as the gsme engine supports we would be able to have more of the same kinda of graphics.
« Last Edit: January 02, 2013, 09:07:18 PM by Altiris »

-snip-
Oh.
I genuinely didn't know.
I really thought that since all valve games look similar and all valve games use source, another source game would look like a valve game.

Shadow and Shaders would not be so graphics intensive if Badspot coded them correctly.




no
forget you.
seriously im tired of this stuff.
This will never happen.
TGE may not be ub33r l33t pr00!!! but thats the point.
Blockland can be run on less powerful computers, try playing TF2 on a bad computer
it lags to death. Blockland is on TGE because TGE is a simple engine and it fits all the requirements of Blockland.

Torque 3D would be the most possible engine for Blockland to be ported, but Source? I don't think so


Engine/blockland in general is fine where it's at, maybe 5 years or more from now would require an upgrade.


Kalph, you being serious that Source would be a downgrade considering how old the engine is? People keep saying Badspot has modified it to the extent of it being its own engine but idk if that's true.