Author Topic: Question about compiling GoldSrc models  (Read 1598 times)

Is anyone here experienced in Half-Life/CS modding? I need some help.

I've made some changes to the Simon model from Cry of Fear. I've used Blender to modify the model and export the .smd files (one with the sequence, and one with the actual mesh)

I can compile the model and it kind of works. I've checked it in HLMV: the changes on the model are there, but there's no animation playing. He's just standing there in his reference pose.

When I check "Highlight Bones" in HLMV, there's seems to be only one bone in the model: the Pelvis bone.

Any idea what could be causing this?


Sorry I'm not much help, but I'd like to know why you're modding HL1 and/or CS instead of HL2 and/or CS:S?

Sorry I'm not much help, but I'd like to know why you're modding HL1 and/or CS instead of HL2 and/or CS:S?
I'm doing a "remake" of Cry of Fear, a HL1 mod. I'm changing a lot of things to make the game less serious, like this.

I'm doing a "remake" of Cry of Fear, a HL1 mod. I'm changing a lot of things to make the game less serious, like this.
Lol, that's freakin' hilarious. Anyway, I'm sorry I was basically useless. It's just that GoldSrc is old and seeing something about it makes me curious.

Show us your QC file

Show us your QC file
The "simon_body" file is the .smd that I've modified in Blender.

Original
This one caused problems and StudioMDL refused to compile the model.

Modified
I removed the bbox line and all the hbox stuff. The model itself was compiled successfully with this one, and I've been told the bbox/hbox things are useless anyway.

Try opening the .smd file in any text editor and make sure that all the bones are listed at the top.
If they're all there I have no idea really since I do qc files for Source and not gold

I asked on the CoF forums as well and they told me to export the model with Milkshape instead, it worked very well.