Author Topic: What is the easiest programming language to use?  (Read 1180 times)

title.

Original question:

Quote
What is the best 3-D game maker that doesn't use scripting?

(Switched later)
« Last Edit: January 03, 2013, 09:09:52 PM by Mr.X98 »

Game maker? Doesn't need scripting?

I hope you realize you don't just download a program that with a single click of a button, a game comes out. Or atleast, not a good game.

I would suggest gamemaker but I'm actually sure that does require scripting of some sort. And costs money IIRC.

Game maker? Doesn't need scripting?

I hope you realize you don't just download a program that with a single click of a button, a game comes out. Or atleast, not a good game.

I would suggest gamemaker but I'm actually sure that does require scripting of some sort. And costs money IIRC.

Ok.


You could make a really stuffty game with UDK using just kismet. It's like a visual programming language. It's super simple and there's lots of tutorials. It's very limiting, though.

Ok.
So yeah, way to blow off basically the only advice you're going to get.
inb4lock?
As soon as our responces penetrate OP's skull.


Every game maker is going to require scripting of some sort, and even then some of them are terriable.
Also I like how OP said "game maker" instead of "game engine". To be honest that says a lot about you and your prospects.

I probably should have asked:

"What is the easiest programming language to learn?"

I probably should have asked:

"What is the easiest programming language to learn?"
I'm pretty sure you should use the now open-source Torque Game Engine. It's outdated, but it's free and sort of easy.

If you want to do something harder and code from the ground up, use Python.

I probably should have asked:

"What is the easiest programming language to learn?"
Easiest, I guess I'd have to say BASIC.
I mean, you said easiest, not best.

I'm pretty sure you should use the now open-source Torque Game Engine. It's outdated, but it's free and sort of easy.

If you want to do something harder and code from the ground up, use Python.

Funny you say that, I tried to read a few tutorials on coding add-ons for blockland in Torque, and almost passed out. I don't know if it's any different in the game engine.

Python and Ruby are great languages to learn due to how easy it is to write code in them as well as the massive amount of libraries and support for the languages online. C is also an extremely small and simple language, though I could see some beginners having a tough time with the "low level" (not really) concepts that are required to effectively program in it.

I for some reason found torque much harder than Python :/

I started with C++, then worked my way through everything else

I've recently started Unity and it looks ok. (integrated with Javascript)

Calculator BASIC. Buy a TI-86 and learn learn how to program with that, just like, richard around with it in classes.

You certainly won't write anything useful, but you'll learn the basics of programming, like, logic and if statements and syntax and stuff.

If you already understand that sort of thing, then like, learn Python or Ruby or something.