Author Topic: Maps  (Read 1558 times)

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package plantanywhere{function fxdtsbrick::plant(%this){%r = parent::plant(%this);return (%r == 2 ? 0 : %r);}};activatepackage(plantanywhere);Put in console and plant everywhere in mid air
sorry, i don't want a hacky and bad alternative.
i've suggested a possible fix http://forum.blockland.us/index.php?topic=184503.0

sorry, i don't want a hacky and bad alternative.
i've suggested a possible fix http://forum.blockland.us/index.php?topic=184503.0
He wanted floating bricks, he got them

Also that link
Is exactly
How it needs to be

The problem is that Badspot's team of developers isn't big enough. If the team of developers was bigger, then maybe they could have made shaders work fine with terrain and interiors.

If the team of developers was bigger, then maybe they could have made shaders work fine with terrain and interiors.
And he would have to pay more developers and make less profit

Have you personally ever played Blockland?
It doesn't matter if he personally has or not, the point is terrain was infinite; bricks aren't.
The terrain may have been infinite, but using it's infinite properties were an eyesore.

It's looped and not a very large loop either. The quality of it was godawful. I can see every single vertex every 8 studs unless the author made it completely flat. The texture scaling was done poorly especially on intense angles.
There was only one nice thing about it. It was one object.


And last but certainly not least, anything that actually used the infiniteness of terrains wasn't even that good.
In TDMs that used it's vastness, they became boring stalemates and chases between two really far spawning points.
Anyone who worked on DRPG feels bad.

And well, nothing else really noteworthy came out of them.
« Last Edit: January 05, 2013, 01:33:53 PM by Chrono »

The terrain may have been infinite, but using it's infinite properties were an eyesore.

It's looped and not a very large loop either. The quality of it was godawful. I can see every single vertex every 8 studs unless the author made it completely flat. The texture scaling was done poorly especially on intense angles.
There was only one nice thing about it. It was one object.


And last but certainly not least, anything that actually used the infiniteness of terrains wasn't even that good.
In TDMs that used it's vastness, they became boring stalemates and chases between two really far spawning points.
Anyone who worked on DRPG feels bad.

And well, nothing else really noteworthy came out of them.

I know all of that.  I've played Blockland with terrain for years.  I'm not saying that we need or should have the maps we had back, I was saying how convenient they were because they were one object (as you pointed out).

Quality and textures were definitely an eyesore and if maps were ever to re-appear that would definitely be a primary concern.  I'm talking about terrain for convenience; how it worked over how it looked.  Either way, I'd take an old Blockland map over GSF's terrain bricks any day.

I liked maps alot. I wish badspot would at least let us resize bricks and put textures on them

ERROR looks ugly.
ERROR looks like a papercraft model thing.

FIX Badspot implements a new system based on .dts shapes or a user creates a gamemode that instantly creates a static .dts shape simulating a map

And last but certainly not least, anything that actually used the infiniteness of terrains wasn't even that good.
In TDMs that used it's vastness, they became boring stalemates and chases between two really far spawning points.
Anyone who worked on DRPG feels bad.

And well, nothing else really noteworthy came out of them.
>opinion
>opinion

some people found use in the infinite terrain feature. it added background to the game without the need to build. even in a closed of "slopes arena" you could still see the background and none of that required a bunch of bricks to make or some huge valley walls to keep you from seeing out.

if you don't like repeat, you could just turn it off on your maps. then they would just end obviously/awkwardly like terrain made out of bricks would.