A turn-based combat system.
You can't do everything with events
A turn based fighting system would be entirely possible lol
A better phrase would be "Incredibly difficult to an extreme measure".
A graveyard where clicking graves has a chance of loot or a zombie popping out
onActivate Self disappear 30onActivate Self VCE_modVariable rand Set 1onActivate Self VCE_modVariable rand Random 10onActivate Self VCE_ifVariable rand = 1onVariableTrue Player addItem DaggeronVariableTrue Client centerPrint <color:ffffff>You found a Dagger!onVariableFalse Self VCE_ifVariable rand < 5onVariableTrue Client incScore 5onVariableTrue Client centerPrint <color:ffffff>You found 5 gold!onVariableFalse NB_zombie1 setVehicle ZombieonVariableFalse Client <color:ffffff>Zombie!
I was going to do this (1v1), and had the layout all set up, but never did it. Maybe I'll finish it. Actually pretty simple the way I would do it. I could probably figure out a way to do it with default events.