Author Topic: VCE Projects  (Read 910 times)

Hay der!  I'd say I'm pretty good at VCE and eventing in general.  So if anyone has something they'd like to see created, I'd love to give it a shot.

I'd post the results on the forums of course (with some notes about how things work).  And, if this topic is still alive, I'll put a link here as well.

-edit-

Made the Alarm System.
   topic:   http://forum.blockland.us/index.php?topic=218739.0
   video:  http://www.youtube.com/watch?v=j0RRygUkX3A

Made an RPGish Tree.
   topic:   http://forum.blockland.us/index.php?topic=219097.0
   video:  http://www.youtube.com/watch?v=7MoSgrdjQxc
« Last Edit: January 12, 2013, 03:15:44 AM by Dglider »

A graveyard where clicking graves has a chance of loot or a zombie popping out

Alarm system.

(Good for houses and other builds)

At times like these I wish there was an eventing part of the forum, some of these ideas sound great and it'd keep people interested in the game if they are bored of building & combat.

A turn-based combat system.

A turn-based combat system.
You can't do everything with events

You can't do everything with events
A turn based fighting system would be entirely possible lol

A turn based fighting system would be entirely possible lol

A better phrase would be "Incredibly difficult to an extreme measure".

A better phrase would be "Incredibly difficult to an extreme measure".
I'm making a turn based fighting game :o
4 players

These ideas are all amazing!  Ill get started as soon as I get home. :)

A graveyard where clicking graves has a chance of loot or a zombie popping out

Code: [Select]
onActivate     Self     disappear     30
onActivate     Self     VCE_modVariable     rand     Set     1
onActivate     Self     VCE_modVariable     rand     Random     10
onActivate     Self     VCE_ifVariable     rand     =     1
onVariableTrue     Player     addItem     Dagger
onVariableTrue     Client     centerPrint     <color:ffffff>You found a Dagger!
onVariableFalse     Self     VCE_ifVariable     rand     <     5
onVariableTrue     Client     incScore    5
onVariableTrue     Client     centerPrint     <color:ffffff>You found 5 gold!
onVariableFalse     NB_zombie1     setVehicle     Zombie
onVariableFalse     Client     <color:ffffff>Zombie!

A turn-based combat system.
I was going to do this (1v1), and had the layout all set up, but never did it. Maybe I'll finish it.

A better phrase would be "Incredibly difficult to an extreme measure".
Actually pretty simple the way I would do it. I could probably figure out a way to do it with default events.

I was going to do this (1v1), and had the layout all set up, but never did it. Maybe I'll finish it.
 Actually pretty simple the way I would do it. I could probably figure out a way to do it with default events.

Yea, it could be dependent on the scale. For example, if you had a turn-based system where it's only 1v1 and there were a few options to choose from then it could be easily doable. However, if you're planning to make an entire RPG with this system, then good luck.

I made ze topic for the Alarm System suggestion.

You can find it here: http://forum.blockland.us/index.php?topic=218739.0

This topic is a bit old.  But If I didn't bump this I'd just end up making another one.

Anyhow I made an RPGish Tree.  You can find it's topic in the Gallery.  Or just click here:  http://forum.blockland.us/index.php?topic=219097.0

About that turn-based combat system.  I'd probably have to make a few custom add-ons for it to work correctly.  Some sort of No Move/No Look Playertype.  Although... maybe bots.  I'll look into it.

Also more suggestions would be apprecimated.