Author Topic: Event Speed for Vehicles.  (Read 1064 times)

I need someone make a event speed, When the vehicle touch brick or zonebrick. It will change the speed high or low.

Elaborate: An event that changes the vehicle's max speed, or a setvelocity for vehicles?
The second one would be more useful, and both could make great "boosts".

maxUnderwaterForwardSpeed = 80;  //for water speed.
maxWheelSpeed = 35;   // Engine scale by current speed / max speed

something like that.

/support

It can be extremely useful for tanks and other stuff.

You can't change datablocks dynamically but you could have 3 versions (slow, normal, fast) of 1 vehicle then use the changeVehicle event.


Nobody test it before.
It has been attempted before and the 3 vehicle method I explained will work.

It has been attempted before and the 3 vehicle method I explained will work.
How do you change a vehicle's speed individually, instead of changing the entire thing?

Wait, can you take for example: 1337.maxwheelspeed = 50;  1337 being a vehicle datablock id

What about bots (AI Player) ?

Wait, can you take for example: 1337.maxwheelspeed = 50;  1337 being a vehicle datablock id
I think you can. And if I remember correctly then all clients (not the host) on the server will crash because you changed the datablock but they didn't load the new datablock and then Torque stuffs itself.

I think you can. And if I remember correctly then all clients (not the host) on the server will crash because you changed the datablock but they didn't load the new datablock and then Torque stuffs itself.
set limit speed to 200.


Code: [Select]
[Onvehicleenterzone] [Vehicle] [Setvelocity] [88.88

This exists already

I'd like a way to properly multiply velocity directionally

I'd like a way to properly multiply velocity directionally
Zone Events has a velocity modifier but it doesn't work with vehicles.