Author Topic: Mech type vehicle  (Read 3359 times)

Can someone make a mech that can carry 1 person and shoots bullets or missiles when you press space. is it possible? please post i want to know.

difficult and impossible.
1. mechs - very difficult to even mention, hard to script
2. firing from vehicle - i haven't been here for some time but last time i know, its impossible
3. second fire - conflicts #2

1: Ya you got me there.
2: You can mount guns to them, look for the Warplane.
3:Mebe.



Ace

I would imagine that it would be very difficult to make a walking animation for it.

I made a basic "mech" with the player model, a giant "Blockhead". For some reason it didn't always rescale you when you got out of it (you scale with vehicle, I had to shrink you), leaving you tiny, and caused console errors when no-one was in it.

We currently have two options to create a mech.

1. Call up the specific animations when they are needed (forward key starts up the walking animation, and continues it, releasing the key stops the walking animation and starts the slowing down to a stop animation, etc.)

Problem is this looks incredibly crappy for a mech.

2. Ragdoll mech, this will require a huge amount of time and mathematics but it might be doable. The advantages include that you can put more constraints and limits into the movements, disallowing the legs to spontaneously disappear and reappear into another position as it would using animation sequences. Also if the mech would be hit, it would get physical recoil, which would look pretty intense.

Muffin if you do this, i will regard you as Script-lord.

Quote
2. Ragdoll mech, this will require a huge amount of time and mathematics but it might be doable. The advantages include that you can put more constraints and limits into the movements, disallowing the legs to spontaneously disappear and reappear into another position as it would using animation sequences. Also if the mech would be hit, it would get physical recoil, which would look pretty intense.


I LOLd.

This is the TGE, not the Source engine. Ragdoll physics are not possible in TGE.

Unless he has done something to the engine itself O.o

Unless he has done something to the engine itself O.o


Only Badspot can do that. Besides, its beyond the capabilities of the engine.

The closest thing to ragdoll physics was a basic pack released for TGE that contained a couple of animations that looked like ragdoll physics but were really just premade animations selected by a random script. No physics involved.

what about those mechs back in rtb that floated aound :D they shot stuff and were huge

You can create mechs, it's relatively easy, but they aren't for Blockland. Not to mention the amount of polygons needed would be insane and therefore laggy.

I know of at least 2 Torque games that have mechs as usable vehicles

You can create mechs, it's relatively easy, but they aren't for Blockland. Not to mention the amount of polygons needed would be insane and therefore laggy.

I know of at least 2 Torque games that have mechs as usable vehicles

Polygons or tri's arent really a problem, you can create a low poly mech pretty easily.

Only drawback to making one is that legs looks like crap. They don't adapt to terain and just follow a set animation.