Author Topic: MagicMaker - CASTLE REMODEL UPDATE  (Read 11906 times)

My current spell is vampire teeth, ectoplasm, a diamond, and that recoil but extra damage thing. It makes me invincible whenever there are enough enemies near by, such as bosses, because it will pierce up to 10 times, refunding mana and health on each hit.

My wand is a crystal ball, spider silk, and a rock. It can be a really powerful weapon if you use it right. I only have low level materials for it so when you hit something directly it does a bit more than 20 damage. But if you miss, it can begin to orbit them, which causes it to spawn loads of other homing projectiles that all deal damage.

Ooh
I sort of have the spell file deciphered
1 1 0  "Magic Wand" 0 0 0 0 0 2 0 0 0 0 2 0 0 0 0 2 0 0 0 0 0 ...
First 3 I have no clue, then we have the spell name, then the series of numbers for the custom spell.
It goes like this: A B C D F A B C D F A B C D F, and so on. Since there are 31 materials, there should be 155 values, but there's 242. This probably means there are some super-secret unobtainable materials. I don't know the full order of materials, but so far, I have Illusion Dust, Crystal Ball, Explosive Powder, Lightning Rod, Harpy Feather. Then, there's some kind of base element that is only required and only added if you have no other materials - otherwise, you cannot use your attack. After that, I have no clue what's going on :C

BE SURE TO NOT ADD OR REMOVE NUMBERS - IF YOU DO, YOUR SAVE FILE WILL BECOME CORRUPTED UNTIL YOU FIX IT!
« Last Edit: January 21, 2013, 09:20:26 PM by TristanLuigi »

-snip-
There happen to be 242 different values for each spell, not including the three before the name.

EDIT: Also, I just restarted my router and the game stopped working.
« Last Edit: January 21, 2013, 09:06:53 PM by Doomonkey »

There happen to be 242 different values for each spell, not including the three before the name.

EDIT: Also, I just restarted my router and the game stopped working.
Yeah, I noticed a few odd numbers. Going to keep crunching these things. Any updates will be added to that post (and maybe OP nudge nudge)

am I the only one that actually has an extremely strong wand attack

no
vampire tooth, optic lens, seashell

also anyone else get dark essence by alchemy and use it on their robe?
it seems to be rare because i never got it from a monster
« Last Edit: January 21, 2013, 09:42:50 PM by Cybertails1998 »

you can get dark essence from monsters



whAT THE FUFCK
and i thought i had an OP spell


I've mapped out all but 10 materials. I am only missing 8 though. I think two are hidden. I have also not figure out how to mark a material as discovered so it shows up.

The binary above the spell list is the materials you have discovered. It does not include rank. The binary above that is the rank of materials. However, they don't seem to allow effective editing.
« Last Edit: January 21, 2013, 10:25:10 PM by Doomonkey »

okay so

we know it has something that makes the spell appearance green like that

and an optic lens, looks like

No, it's a 4-part spell
Grade A Explosion
Grade A Seashell
Grade A Fire Crystal
Grade A Clockwork Gear EDIT: The forget I'm handicapped it's a Quicksilver Gear
Grade A Repulsor Energy

I know it's only 4 but these are my main candidates. Plz tell meh how many are wrong
« Last Edit: January 21, 2013, 10:14:29 PM by TristanLuigi »

I've mapped out all but 10 materials. I am only missing 8 though. I think two are hidden. I have also not figure out how to mark a material as discovered so it shows up.
Are you talking about in the save-game list? If so can you tell me them, me and my friend are coding a program to autogenerate hacky spells that you paste into the save game.
Absolutely none of those
Did I at least get the non-graded materials right? Also it would help if we had more screenies