Author Topic: Team-Colour Laser Gun  (Read 460 times)

So I want this pretty simple weapon, that looks like the main weapon from shootmania storm.

Basicly, it would fire laser-like projectiles that would be the same colour as the team you are currently on (if no team, then it shoots red). Projectiles would be a bit slower than default gun's bullets, it would fire as fast as the default gun and projectiles are insta-kill.

So I want this pretty simple weapon, that looks like the main weapon from shootmania storm.

Basicly, it would fire laser-like projectiles that would be the same color as the team you are currently on (if no team, then it shoots red). Projectiles would be a bit slower than default gun's bullets, it would fire as fast as the default gun and projectiles are insta-kill.
[im g]http://www.thesixthaxis.com/wp-content/uploads/2012/09/ShootMania1.jpg[/img]
That sounds like a good idea but you would need to make a predefined projectile for each team

An easier method is to create different weapons for different teams, but yes you still need to create a different projectile for each color. You can't have the color change dynamically. I could make the weapons if I have the time.

Do you want a custom model? Can I have some images of the gun?

An easier method is to create different weapons for different teams, but yes you still need to create a different projectile for each color. You can't have the color change dynamically. I could make the weapons if I have the time.

Do you want a custom model? Can I have some images of the gun?
It would probably be easier that way, but it would be much cooler if maybe it worked with slayer so that it changed depending on the team. If that's possible

Also I don't think it should be red by default, people use red teams a lot so that would be confusing

seems like the projectile is just an emitter, so couldn't that be recolored similar to how laser A works with bricks?

seems like the projectile is just an emitter, so couldn't that be recolored similar to how laser A works with bricks?
I'm looking into it at the moment. The ski is colored according to your spray can color, I'm trying out if I can do the same with particles.

Edit: I don't think you can do it considering the ski item is blue when you hold it. When you are on the skis, it's a vehicle. If you could color items dynamically for by the client I think Badspot would have made the skis work like that.

For future reference getColorIDTable(%client.currentColor); gets the decimal RGBA value of the currently selected spray can color.
« Last Edit: January 29, 2013, 01:10:27 PM by Demian »

I'm looking into it at the moment. The ski is colored according to your spray can color, I'm trying out if I can do the same with particles.

Edit: I don't think you can do it considering the ski item is blue when you hold it. When you are on the skis, it's a vehicle. If you could color items dynamically for by the client I think Badspot would have made the skis work like that.

For future reference getColorIDTable(%client.currentColor); gets the decimal RGBA value of the currently selected spray can color.
The ski is a dts model so you can do .setNodeColor
The ski is actually part of the player model wat

The ski is a dts model so you can do .setNodeColor
The ski is actually part of the player model wat
you didn't know that? :D
that's why you get really freaky looking bots when they're all black with all the nodes showing

+ i'm talking about the emitter, not the item itself for recoloring