Could you explain a bit more? You mean an exported file from MS3D could be turned into a .blb file? What exactly does that mean? Also, what do you mean a brick needs to be present?
Just recongized how ignorant I was of this, could you explain a few things he is referring to? Like, what is a quad?
1) You export your MS3D file, through the Torque Exporter, into a .dts file. Then using the topic linked above, you convert the .dts to a .blb.
2) A .blb file is the model that Blockland displays when you see a brick.
3) When he says a brick needs to be present, that's just so the game will read the file. If there is no brick present, the game will ignore it. So then you just substitute the .dts
4) A quad is a four sided face. You don't deal with these, because you use milkshape. Instead, you use tri's, or triangles. The more tris something has, the more processing power required to make it work ingame. However, bricks use quads. So the .blb converter changes some of your tris to quads.