Author Topic: How do I make a prop in Milkshape 3D?  (Read 1270 times)

Could someone just tell me the process to make a prop, thank you.


What the forget people :C

by prop do you mean model? idk how it works in milkshape

By prop you mean a weapon that doesn't fire any bullets. And by extension, not necessarily look like a gun. To do this, you make your model. Then you put you mountPoint on it. Then you scale it properly and export it properly. Then you can use the script from a different prop and rename it.

By prop you mean a weapon that doesn't fire any bullets. And by extension, not necessarily look like a gun. To do this, you make your model. Then you put you mountPoint on it. Then you scale it properly and export it properly. Then you can use the script from a different prop and rename it.
No, I mean like a bath tub brick or possibly a refrigerator.

Except I've heard props are easier to make than bricks.

oh a brick? well you could either build it and export it like it was a single brick, kinda how jes00 did with his crates
or model it, and use the obj to blb exporter baddy made

With Badspot's .dts to .blb converter, making a brick for your prop is quite easy and more stable to do. A prop requires a brick to be present anyway, but with another part that tells the brick to not be present and to display the .dts instead.

Making a brick is quite simple.
Baddy tells you how to make one in this topic here.

With Badspot's .dts to .blb converter, making a brick for your prop is quite easy and more stable to do. A prop requires a brick to be present anyway, but with another part that tells the brick to not be present and to display the .dts instead.

Making a brick is quite simple.
Baddy tells you how to make one in this topic here.
Could you explain a bit more? You mean an exported file from MS3D could be turned into a .blb file? What exactly does that mean? Also, what do you mean a brick needs to be present?

Just recongized how ignorant I was of this, could you explain a few things he is referring to? Like, what is a quad?
« Last Edit: February 04, 2013, 01:30:10 AM by Mounds Bar »

Could you explain a bit more? You mean an exported file from MS3D could be turned into a .blb file? What exactly does that mean? Also, what do you mean a brick needs to be present?

Just recongized how ignorant I was of this, could you explain a few things he is referring to? Like, what is a quad?

1) You export your MS3D file, through the Torque Exporter, into a .dts file. Then using the topic linked above, you convert the .dts to a .blb.
2) A .blb file is the model that Blockland displays when you see a brick.
3) When he says a brick needs to be present, that's just so the game will read the file. If there is no brick present, the game will ignore it. So then you just substitute the .dts
4) A quad is a four sided face. You don't deal with these, because you use milkshape. Instead, you use tri's, or triangles. The more tris something has, the more processing power required to make it work ingame. However, bricks use quads. So the .blb converter changes some of your tris to quads.

Badspot's blbConverter converts .OBJ files to .BLB, not DTS -> BLB.

Badspot's blbConverter converts .OBJ files to .BLB, not DTS -> BLB.
What is an OBJ. file for? What is it used by?

What is an OBJ. file for? What is it used by?
It's used by every single modeling program. You can export from blender or milkshape or sketchup