Author Topic: things you want to see in the next fallout game  (Read 2707 times)

more interesting dungeons

like, skyrim dungeons. but with less 'stone' and more 'metal'

also WAAAY more forgetin types of enemies. like, i'm talking borderlands levels, but mostly with robots because this is the retro-future and if it isn't a mutant, it is a robot



you know what? forget it. i want mutants with steel skin that fight using razor-sharp sickle blades attached to their forearms, and then i want to go into the horrible factory/spawning pod system/crazy mutant hive that they came from and fight their super-sized matriarch in an amazing-ass boss fight with depth and intrigue and adaption on-the-fly. someone make concept art of that? send it to bethesda.

also, boss battles that are actually worth something. like, multi-phase bosses, or maybe bosses that like to run away from the player or something. as long as they're more intricate then "SHOOT THIS DUDE IN THE FACE OKAY? OKAY"
Fallout 1 already had a Super Mutant army with a mutant matriach final boss.


DUHHH
MORE love?!?
The Vault Dweller or his Twin the Lone Wanderer never got laid. The Courier gets laid twice. The Chosen One forgeted a bunch of girls throughout Fallout 2. What about The Warrior you ask? Well being In charge of a Brotherhood of Steel Chapter has all the perks.

more titties maybe

like seriously there is nothing else i can think that can be improved.

better non-player interaction. in a lot of them, everything revolves around you, and with fallout new vegas they tried changing that, but it could use some work.

More relationship like the father son won in 3. I loved that, I wanted to bawl when the dad died. NOOO LIAM NOO!

Also, the engine for sure.

More relationship like the father son won in 3. I loved that, I wanted to bawl when the dad died. NOOO LIAM NOO!

Also, the engine for sure.
dear god, the gamebryo engine is a decade and a half old, zenimax, get over your stuff already.

better non-player interaction. in a lot of them, everything revolves around you, and with fallout new vegas they tried changing that, but it could use some work.
I never liked the idea of being a big celebrity in the wasteland. In Fallout 1 and 2 no one really cared who you and saw you as an ordinary nobody, except for your village/vault.

Better modding capabilitys.

And less bugs and crashs.
« Last Edit: February 06, 2013, 04:52:53 PM by plad101 »

i want to be able to create a small faction
claim a little spot as territory, hire thugs, etc etc.
rob travelers or do drug trading or something, or for good karma chars you could.. idunno... run a hotel or clinic or some stuff idk lol

and vehicles too. not OP, you should still be able to die, they should break down, etc.

and a more memorable map than NV.

and more character customization

and a better hardcore mode

I like all these ideas.

Everything that Skyrim did, but Fallout.

So a map with more distinct regions, more to do, more emphasis on lore, a more in-depth story.

Vehicles are a terrible idea, lol

The Courier gets laid twice.
Benny and the leader of that fighting club outside the Strip? "The Thorn" I think it was called?

edit: forget, haha, sorry for double post, too used to Reddit.

Tamable Mutant Animals.
« Last Edit: February 06, 2013, 04:57:48 PM by NTW64 »

did fv have less noticable variety in monsters than 3. or do you think it was a reasonable amount?

im thinking the complete opposite of you guys - making it more realistic