Author Topic: RTB Development  (Read 38579 times)

Will you be able to have three people or so in the chat
That's the whole point of it.

As for screenshots:
Wtf why didn't I read that

How are you going to figure out which add-ons are needed?
Does the uploader have to have the savefile loaded so you could check which add-ons are enabled and then check which of those are actually used?
I can't think of any other way



http://forum.blockland.us/index.php?topic=217629.0
RTB Icons Changer?
That thing has bugs and it would be a massive lot easier if it could be part of the rtb functions, without having to package everything and change it after the original function changed it.

It takes a while to log into RTB now for me... Weird...

It takes a while to log into RTB now for me... Weird...
I'm having that same problem as well.

about RTB buffet, will players need administrative status to be able to load those builds into the server, or will anyone be able to?

There does seem to be a problem with the Blockland master/auth servers at the moment - I don't know what's up but it's taking ages to reply to the auth requests from the RTB server. That'll explain why things seem to be really slow at the moment.

Any chance if this being included?

http://forum.blockland.us/index.php?topic=223572.0

Yep I'll definitely consider that - it shouldn't be a tough thing to add.

To bring back one of my suggestions from the aforementioned thread - Could have a separate tab in the brick selector just for props. Not sure how the categories or sorting would work, maybe by author or something.

Would be nice if people could store props locally, too, maybe also accessed through the brick selector. Might be useful for people who make something they can easily place but don't want to upload, kinda how you'd use Duplicator saving. Could be done through private prop uploads, but the reason I bring this up is because I'm worried RTB might experience some unexpected downtime or maintenance and suddenly everybody's building efficiency drops by half. Some risks present themselves in allowing people to upload directly from client to server but I doubt it could be much worse than it already is, especially with some configuration options made available to the host.

I'll definitely give it some thought. I can see the value behind being able to save and load your own props without having to upload them but it does complicate the loading process a lot too.

about RTB buffet, will players need administrative status to be able to load those builds into the server, or will anyone be able to?

Ideally anyone would be able to load them into the server but that obviously makes spam and abuse an issue. There would be some control for server owners to make it harder for people to abuse or to disable it entirely I think.


I don't know if I should be posting this here or in its seperate topic. Anyways RTB has been hanging up on me lately sometimes its not even logging in. I get a never ending message of logging in. If I need to provide a console log I'll try to duplicate the problem tommorow.

I don't know if I should be posting this here or in its seperate topic. Anyways RTB has been hanging up on me lately sometimes its not even logging in. I get a never ending message of logging in. If I need to provide a console log I'll try to duplicate the problem tommorow.
Known issue. It's nice that you know how to offer helpful information when asking for help with an issue, but try to pay a little more attention -
There does seem to be a problem with the Blockland master/auth servers at the moment - I don't know what's up but it's taking ages to reply to the auth requests from the RTB server. That'll explain why things seem to be really slow at the moment.

Could we bind a chat room to a server and output stuff to it, similar to how we can do so for the RTB dedi activity stream?

I've made a change to how the connect server does authentication (it's now asynchronous) so it should suffer significantly less when the BL auth server is throwing up.

Could we bind a chat room to a server and output stuff to it, similar to how we can do so for the RTB dedi activity stream?

Might have to be a "way down the line" type of feature since the service only has the capability to allow clients to connect and has no kind of provision for servers as a client.

How are you going to figure out which add-ons are needed?
Does the uploader have to have the savefile loaded so you could check which add-ons are enabled and then check which of those are actually used?
I can't think of any other way

Each add-on uploaded to RTB has all the uinames and datablock names in that add-on indexed so it's trivial to look at the uiname used in a save file and compare it to RTB's index of uinames used in add-ons.

You can see a simple example here if you upload a save file: http://returntoblockland.com/saveCheck.php
« Last Edit: February 08, 2013, 03:56:15 AM by Ephialtes »

Will you be able to use a generated server preview style image of the build?

That would be cool.