Author Topic: Lego Death and Skeletal Death - UPDATED 4/11/2013  (Read 23747 times)

spookyskeletons


This is a great one, MLD.

Because shooting someone and watching them immediately disintegrate into a skeleton is awesome.

Job well done.

Skeletal death reminds me of TOB

P. hot

Skeletal death reminds me of TOB

P. hot

Oh my god, I still play and love that game.

OT: DLing the skeletal death.

I like the new skeleton one!

It's cute!

Yes! Skeletal death! That looks amazing!

I Love the skeletons but if you blow up a tank turret it explodes into bones.

Couple issues.

Killing horses, sharks, etc turn into bones.

Also hands and feet parts fall through the floor while the ribcage and head do not. Not sure if this is intentional or not but it looks weird.

Couple issues.

Killing horses, sharks, etc turn into bones.

Also hands and feet parts fall through the floor while the ribcage and head do not. Not sure if this is intentional or not but it looks weird.
ew

please fix

Killing horses, sharks, etc turn into bones.
I don't think there's a way i can limit this to just blockheads, i would think that the same thing happens with Lego Death and Blood and Gore

It uses 'function armor::onDisabled(%data, %obj, %enabled)', which i guess would include bots like the sharks and horses, but i don't know anything about scripting with those parts of codes

Also hands and feet parts fall through the floor while the ribcage and head do not. Not sure if this is intentional or not but it looks weird.
The ribcage is placed onto the player, which is why that doesn't and it's also lit properly, but i will see about why the limbs fall through the ground while the head doesn't

On skeletal death the feet shoulders and hands fall though the floor but the head and the torso does not....
Fix please.

On skeletal death the feet shoulders and hands fall though the floor but the head and the torso does not....
Fix please.
Tony's already noted this and i've already responded to it

Couple issues.

Killing horses, sharks, etc turn into bones.

Also hands and feet parts fall through the floor while the ribcage and head do not. Not sure if this is intentional or not but it looks weird.
That happens with everything that is a bot or considered a bot.

Okay, so i figured out why the limbs didn't act like the head debris, apparently, just because you have something like 'xDebris : yDebris' in the datablock name doesn't mean that xDebris will take on the parameters of yDebris like i had thought previously, so i had to copy and paste headDebris' parameters into the other debris datablocks

I've also done that with Lego Death in case limbs were falling into the ground as well

But now i have one last question before updating; should i make the debris fade out or have them blink out of existence like the player's corpse?

Let them stay and gawk at the beauty of the massacre >:U

I like the fading out idea