Killing horses, sharks, etc turn into bones.
I don't think there's a way i can limit this to just blockheads, i would think that the same thing happens with Lego Death and Blood and Gore
It uses 'function armor::onDisabled(%data, %obj, %enabled)', which i guess would include bots like the sharks and horses, but i don't know anything about scripting with those parts of codes
Also hands and feet parts fall through the floor while the ribcage and head do not. Not sure if this is intentional or not but it looks weird.
The ribcage is placed onto the player, which is why that doesn't and it's also lit properly, but i will see about why the limbs fall through the ground while the head doesn't