Author Topic: This server loses to Kalph's 500 times.  (Read 2293 times)

« Last Edit: February 09, 2013, 11:06:17 PM by Tertahedron »

it doesn't matter what max players is set at, it doesn't change how many it can actually handle lol

Can't people get their key revoked for falsely increasing the player count?\



In this case opening multiple clients.

Can't people get their key revoked for falsely increasing the player count?\



In this case opening multiple clients.

Didn't Pacnet or somenoe get in trouble for doing that?

Gee, I wonder what my friend Lake5 is up to.

Can't people get their key revoked for falsely increasing the player count?\



In this case opening multiple clients.
What's he faking here?

Can't people get their key revoked for falsely increasing the player count?\



In this case opening multiple clients.
Only from multiple ips

What's he faking here?
Hes faking players at his server by multiclienting instead of actual players playing.

Didn't Pacnet or somenoe get in trouble for doing that?
That's what I was talking about.

He didn't get his key revoked. He got blacklisted from appearing on the master server.

OH YEAH he spoofed the playercount by sending false info to the master server right?

OH YEAH he spoofed the playercount by sending false info to the master server right?
Yes that is what I was remembering.

I don't think any keys will be revoked or anything. (Hopefully)

First of all, the whole point of the server was for multi-clienting, which was kind of self explanatory (although quite a few players joined asking what "multiclienting" meant) due to the server's title. Nobody was multi-clienting with intentions of misleading other players by making the server appear popular. Also, I was not interfering with the game using any console commands, add-ons, or third-party programs in order to deliberately send false data of any kind to the master server.

I did change the player count using a console command, however this isn't really "false" data because the player count was actually being changed to 99999. I understand that my server would freeze way before that, but part of the point of doing all this was to see if we could reach the limit of my Internet service and/or computer. I set it to 99999 so that the server would allow a very large (practically infinite) number of users to join. If I hadn't done this, nobody would be able to join after we hit 32 clients and the purpose would be defeated. However, some people might consider this "false data" because the server obviously couldn't handle 999999 players.

I do admit that I probably should have just stuck with 99; this is because we didn't really have a chance of getting anywhere close to this amount. There were quite a few unique players on the server, but not enough to reach that many clients. In fact, the highest we were able to get was 31.
EDIT: According to picture in the OP, 33.

By the way, here's a screenshot. It appears that Crown wins.
« Last Edit: February 09, 2013, 08:11:54 PM by Lake55 »

Uh.. 127 vs 33.. gee, I wonder who won

I was running 6 clients at once, plus the server, while a bunch of others also mass multi-cliented (especially Crown) on the server. Even when we reached 33 total clients, there was no noticeable lag as far as I could tell. People even started spamming bricks and explosions without causing any slowdown.

I'm not trying to brag; in fact, I'm pretty sure that RTB and/or Kalphiter would probably be able to get much better performance than me in this type of case. In addition, I wasn't trying to compete with Kalphiter, RTB, or any other service in any way. Tertahedron is the one that made the topic and gave it that name, not me.
« Last Edit: February 09, 2013, 08:50:13 PM by Lake55 »

Uh.. 127 vs 33.. gee, I wonder who won
Neither, because 151 is the winner.