Author Topic: 2D Player Type  (Read 4455 times)

Like the top down player, but from a 2D perspective instead.
Is this even possible?
It would be fun for platformers and what not.

You mean the camera is just positioned to the far right of the player and can only move forward and backward?

You mean the camera is just positioned to the far right of the player and can only move forward and backward?
Yeah, sorry.

Don't forget that the player should not be able to turn the camera.
Unless you want that too, but I can't see why.


you could always use camera events and zones if you really wanted to make a 2D like enviroment

can't you just create a player type that looks like the default blockhead but its front is its side?
and then restrict moving towards the camera (aka front and back) so you only move side to side?

can't you just create a player type that looks like the default blockhead but its front is its side?
and then restrict moving towards the camera (aka front and back) so you only move side to side?
this is good idea

Pretty sure in one of these topics Port said something about using the camera from rampage gamemode or something.
« Last Edit: February 09, 2013, 08:13:56 PM by Crispy_ »

Pretty sure in one of these topic Port said something about using the camera from rampage gamemode or something.

That in addition to preventing turning will do everything you need.

can't you just create a player type that looks like the default blockhead but its front is its side?
and then restrict moving towards the camera (aka front and back) so you only move side to side?
That would work but we would need to redo the player animations.

That would work but we would need to redo the player animations.
well stuff


force observe camera onto self (sideways) but keeping control object as self

Instead of turning the whole player sideways couldn't you just add a new node off to the side. Then mount a camera on that and set the client's camera to that?