Author Topic: 2D Player Type  (Read 4464 times)

Instead of turning the whole player sideways couldn't you just add a new node off to the side. Then mount a camera on that and set the client's camera to that?
Then you try to turn around...

Pretty sure in one of these topics Port said something about using the camera from rampage gamemode or something.
That in addition to preventing turning will do everything you need.

please dont ignore this, this sounds plausible!


Someone is very educated on 2D playertypes...
I see this same thread pop up on the forums every few months.

You cannot rotate the camera horizontally so this is impossible.

using the camera from rampage gamemode


Which doesn't move, nor allows the player to use D to go/look right and A to go/look left.

Which doesn't move, nor allows the player to use D to go/look right and A to go/look left.
This
We're not looking for a stationary camera that can stare at players from the side, we're looking for a way to get the camera to follow players from the side. Which apparently the only way to do this is to turn the player itself sideways, rather than the camera.

This
We're not looking for a stationary camera that can stare at players from the side, we're looking for a way to get the camera to follow players from the side. Which apparently the only way to do this is to turn the player itself sideways, rather than the camera.
Even if you do that, there's still the problem of going left. lol

Unless you modify the animation of moving backwards to turn completely around


I don't understand why no-one will just rotate the loving player model already. They can tell us about the bugs when they get to them.

http://forum.blockland.us/index.php?topic=225099.0
We're not looking for a stationary camera that can stare at players from the side, we're looking for a way to get the camera to follow players from the side. Which apparently the only way to do this is to turn the player itself sideways, rather than the camera.

I don't understand why no-one will just rotate the loving player model already. They can tell us about the bugs when they get to them.
Mind redoing all the player animations one by one?

Mind redoing all the player animations one by one?

Isn't rotating each frame as simple as rotating a static model?

Which doesn't move, nor allows the player to use D to go/look right and A to go/look left.

What are you talking about? setOrbitMode and setControlObject.

Isn't rotating each frame as simple as rotating a static model?
Yeah uh, once we figure out how the forget to do that. Mind giving us that part?

What are you talking about? setOrbitMode and setControlObject.
Okay, now we just need D to go/look right, and A to go/look left.