Poll

Input?

Fully possible.
4 (23.5%)
Fully possible with slight engine modifications.
0 (0%)
Possible, but buggy (Functional)
10 (58.8%)
Possible, but buggy (Not functional, impractical)
1 (5.9%)
Impossible, period.
1 (5.9%)
Other (Explain in post)
1 (5.9%)

Total Members Voted: 17

Author Topic: Implosion  (Read 724 times)

Implosion.  Basically like the radius impulse event when the force is set to negative, except that it needs to affect all players, vehicles and bots.  I am not sure if it could affect bricks.
« Last Edit: February 09, 2013, 11:11:35 AM by SWAT One »

Okay, I see people posting in the poll that it is fully possible, but I see no comments yet.  If this IS in fact possible, could someone maybe post a string of code that does this, say just reversing the rocket explosion?  Perhaps I am over thinking it, but I would like to see what the code would be.

it's possible

it may be very slightly possible with bricks, but it'd be so terrible that it's not worth messing with

this would be like a reverse explosion (literally)
It is fully possible, but it would glitch up and make vehicles fly away and stuff...
It sounds cool and all, but It could end up being as otto-san said;
it'd be so terrible that it's not worth messing with

i was referring exclusively to bricks there

this would be like a reverse explosion (literally)
It is fully possible, but it would glitch up and make vehicles fly away and stuff...
It sounds cool and all, but It could end up being as otto-san said;

mini explosions with large force in a circle around the "implosion" area

bingo
« Last Edit: February 10, 2013, 10:18:26 PM by hodototman »

mini explosions with large force in a circle around the "implosion" are

bingo
no that's silly

you can easily do this with some math i'm sure

I assume with bricks you mean it would suck in fakekilled bricks right?

It would fake kill then suck them in.

It's basically reversing all of the vectors.


Soooo...

Any code ideas?  Or am I overthinking this?

Soooo...

Any code ideas?  Or am I overthinking this?
eh, i could do this if you can move fake killed bricks, my force mod thing has the code to "velto" stuff where it adds the velocity to move to a position

eh, i could do this if you can move fake killed bricks, my force mod thing has the code to "velto" stuff where it adds the velocity to move to a position
you can't move fake killed bricks, you can only make them fake kill in a direction

you can't move fake killed bricks, you can only make them fake kill in a direction
that is why I put
if you can move fake killed bricks

The bricks don't matter so much to me.  I'm primarily wondering about vehicles, bots and players.