Author Topic: GTA V Discussion Thread  (Read 18346 times)

It's literally 10 times bigger: http://forum.blockland.us/index.php?topic=224814.msg6588936#msg6588936
Well forget.

That's great and all, but now it will take at least 10 times more longer for this loving game to get on PC.

First game I'm gonna be waiting outside a GameStop for, assuming it has a midnight release. I'm serious way too excited for this game.
Midnight releases are so pointless. I just preorder big games like this. Then I can go and pick the game up in 10 minutes instead of waiting in a line for 3 hours.

due to the fact that this game is going to be probably the largest map in the history of gaming, it will have the old loading screens that vice city and gta 3 had.

due to the fact that this game is going to be probably the largest map in the history of gaming, it will have the old loading screens that vice city and gta 3 had.
I don't have a problem with them. They will probably be much longer, but on my computer with the old games whenever one of those cutscenes goes on, it just blinks and then goes right away.

due to the fact that this game is going to be probably the largest map in the history of gaming, it will have the old loading screens that vice city and gta 3 had.
I doubt it, if anything you may have a bit of lag when loading new areas if you're going too fast (much like Oblivion, San Andreas).



due to the fact that this game is going to be probably the largest map in the history of gaming
Very far from it. According to my calculations GTA V is around 350 square kilometers. Lord of the Rings Online is 78000 square kilometers. (Over 200 times larger.) Even Just Cause 2 is over three times larger at 1036 square kilometers. Burnout Paradise is 520 square kilometers. Daggerfall is not usually taken into account since the world is procedurally generated like Minecraft.

GTA V is quite small compared to these games.
« Last Edit: May 10, 2013, 12:16:17 PM by Demian »

This doesn't warrant a new thread, and this is the closest thing to a GTA IV that I can post in, so I'm putting it here.

Most, if not all of you, know GTA IV is a terrible port. Like, most PCs that run great games can't run IV because the port was messy, considering Rockstar was working with a new engine. Well stuff man, do I got news for you.

I was on Reddit recently and I finally figured out a way to get it to run better. It's not the best, but it's good enough.

First things first, you need to disable "Clip Capture" in the "Game" tab in the menu. This thing is constantly recording the game so you can save the last twenty seconds of gameplay in case something insane happens. Secondly, you should turn down View Distance, Detail Distance, and Vehicle Density. These can be huge performance hogs. I find the best settings to be the ones used on the console, if you have a great CPU though, go ahead and crank that stuff up.

Console Settings:
View Distance: 21
Detail Distance: 10
Vehicle Density: 33

Now, GTA IV was a console port - so by default it has some settings that limit it's potential. Assuming you use Steam, right-click GTA IV and go to properties, then hit the "Set Launch Options" button. Enter:
Code: [Select]
-norestrictions -noprecache -novblank -nomemrestrict -percentvidmem 100and save.

"These commands basically takes off the kiddy/safety gloves. It basically tells the game to quit acting like it's still restrained by a console with limited resources. norestrictions essentially enables the other options, no precache (preloading and storing stuff in buffer instead of closer to real time) novblank (don't empty the video buffer inbetween every frame) nomemrestict (don't limit the amount of ram you utilize) percentvideomemory100 (access all video memory - since on a pc, typically memory isn't shared)"

Now it starts to sound a bit forgetey, but trust me. You need to turn your graphics settings up. You can try out each setting alone, or turn each setting up to the next option, whatever. The thing is, GTA IV relies on the CPU a lot. What you need to do is offload some of that to your GPU, and by turning up the settings you're doing exactly that.

For reference, my specs are:
1600x900 (60Hz)

Intel i5-2310 @ 2.9Ghz
AMD Radeon HD 6850
8GB RAM

Before all these tweaks, I was running GTA IV on Medium-High settings with a framerate of 30FPS. Now I practically run it with every option on "Very High" - but with Anistrophic x8, since the difference between x8 and x16 is very minimal - with a framerate of 30FPS.

Seriously, this stuff works. If you have a better rig than me, you're set.

That works for eflc too right?

It should. I don't see why not.

Wow, thanks Awdax, I've got an AMD 6770 and a Phenom quad core and I had pretty bad FPS even on lowest - this will probably at least let me run it on medium well. Thanks.

Also I'm not up-to-date on this stuff, is GTA V getting a PC port?

Also I'm not up-to-date on this stuff, is GTA V getting a PC port?
Probably

Also I'm not up-to-date on this stuff, is GTA V getting a PC port?
Yes, but it will take about 200 years to be made and the quality of it will be awful.

Yes, but it will take about 200 years to be made and the quality of it will be awful.
hey guys tonkka has a time machine