Author Topic: [Closed]New Balances DM - It's not longer just about the trigger.  (Read 467 times)


New Balances is a new type of DM.
It is no longer solely based on holding down the trigger and hitting your mark.
It uses H&K Weaponry, which alone doesn't let you to hold down the trigger to always hit your mark. It also uses a shields mod, which absorbs damage and recharges, much like in Borderland 2. The final balance change is the Alpha Sodas, which give you an edge on the battlefield, ranging from doubling damage, reducing it, and making you completely invulnerable.
« Last Edit: February 17, 2013, 12:26:43 PM by Alphadin »

the server status should be a link to join it directly. trying it out now.

the server status should be a link to join it directly. trying it out now.
This

the server status should be a link to join it directly.
Too bad we can't do blockland:// links

Too bad we can't do blockland:// links
no, i meant only as a link to blockland.us' join pages.
Basically this: http://blockland.us/detail.php?ip=72.181.238.141&port=28000&blid=7458#

I dont really like the server, the guns are really awkward and it seems they are inaccurate or the server is lagging and doesn't register kills correctly.

I dont really like the server, the guns are really awkward and it seems they are inaccurate or the server is lagging and doesn't register kills correctly.
The Shields bro


incidentally, the shields make it even more about the trigger since you have to land more hits

Too bad we can't do blockland:// links
When did badspot add this change?
I know that the link in this topic worked while the server was up.

Or does it only work in some browsers?
« Last Edit: February 16, 2013, 06:06:50 PM by Zeblote »

I added in the skills mod.

Each kill grants you a 3% buff to your damage, to a max of 30%.

Each kill also grants you 15% Death Dodge efficiency. Death dodge takes your efficiency and increases it by 33%. Then it lets fate decide if your new % is worthy. If it sides with you, you will heal by the normal efficiency to avoid death and give you an edge back.

Each 75 damage, your damage reduction increases by 2%, up to a max of 40%.

I Also added a centerprint UI, and dynamic names, which display the health and shield charge of the enemy.