Author Topic: Chrisbot6's Renderman Mod - v3 Prototype (ALL FIXED)  (Read 17134 times)

Ok, I found a bug that is really easy to avoid, but annoying.

When a Renderman is killed in any way, (Event,glitch,special weapon designed to insta kill anything) the bot still is registered as there, but he dies and can no longer harm you.
I'm looking into this.

This may not be a big problem, but I also noticed that there is a MAX renderman count, and if these "Alive" Rendermen are still being registered, and preventing others from spawning.
$rendermeninmap = 0; (clear rendermen first)

If you can, if the renderman bot dies, it despawns the renderman so more can spawn.
(see above.)

Also, can make another type of Item, A lives type item. (I know this could be abused, unless you use a script that makes the Item take forever to spawn.
If a rendermans attack would kill you, this Item will be used to make the Render Despawn and save your life, however, not without the cost of about 25 health. Hey, nothings free.
Stupid idea. Sorry.
Do you think slender would have appealed if you could do this?


I also noticed certain rendermen dont despawn till you yourself Die...was this intentional, if so, these types shouldn't be allowed to freeze you.(Thats OP and makes it to where you HAVE to die...Sorta defeats the survival aspect.)
No no no no no no no. Rendermen ALWAYS have a "lifetime" - it's set when they spawn. Avoid them for 10 minutes or so and they'll go away.

If it really bothers you, use removeRenderman(%objid);


I like where this mod is going so far, it makes some of my old Horror builds even harder... and I recorded my brother being jump scared to death.
Lol.

How close are you to re implementing the lights/Emitters effects?
I know its messed up right now but I looked into the sound files for Render and the sounds for that are still there.
I like the lights going out sound, sudden, easy jump scare if players cling to lights.
This mod so far is my favorite Blockland mod.

An Idea popped into my head last night while I was in my RenderLabs save.
Spawn rate and Agro events.
Can only be placed by super admins and hosts.
Allows for builds like Slender.(I assumed because of all the references that is the game you are basing off of.)
When a player triggers something in a map or whatever the maps devious intentions kick in. The event can change the difficulty by amping spawn rate or making him meaner when he spawns.

These events would make maps more dynamic. Activate a relic or break down a wall, and he becomes much harder to deal with.

damn i got so used to v2 and i knew how to survive major attacks from him. what types are there(im new to this version). i know there is the normal one
and i know there is a tall stalker. but what is the fat one(and what does he do)?

How close are you to re implementing the lights/Emitters effects?
I know its messed up right now but I looked into the sound files for Render and the sounds for that are still there.
I like the lights going out sound, sudden, easy jump scare if players cling to lights.
This mod so far is my favorite Blockland mod.

An Idea popped into my head last night while I was in my RenderLabs save.
Spawn rate and Agro events.
Can only be placed by super admins and hosts.
Allows for builds like Slender.(I assumed because of all the references that is the game you are basing off of.)
When a player triggers something in a map or whatever the maps devious intentions kick in. The event can change the difficulty by amping spawn rate or making him meaner when he spawns.

These events would make maps more dynamic. Activate a relic or break down a wall, and he becomes much harder to deal with.
Sounds like a good idea(TO ME OF COURSE)


Allows for builds like Slender.(I assumed because of all the references that is the game you are basing off of.)

Ha, we had Renderman before that "Slenderman" creepypasta. I think I recall Renderman is loosely based on the Enderman from MC. Or he may go back even further.

Make the Rendermen unable to spawn, despawn or teleport at will. Place a fixed set at map start and properly move them around.

i found a glitch(if it is a glitch). renderman stalks sentrys but when he does it creates a standard bot at the sentry.

Fatty Mcrender's back.


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forget

i found a glitch(if it is a glitch). renderman stalks sentrys but when he does it creates a standard bot at the sentry.

Very easy to fix.

May I ask though, why the forget are you spawning sentries in a rendermod game?

Will there be a change log?

This mod seems to look very good, even for testing.

The only complaint I have is that there are too many messages sent to the admin from renderman.

I also have 2 questions.

1. Why is renderman Tall (or on some occasions "fat")?

2. About how long until V3 is officially done/released (I'm expecting over a month or so)?

This mod seems to look very good, even for testing.

The only complaint I have is that there are too many messages sent to the admin from renderman.

I also have 2 questions.

1. Why is renderman Tall (or on some occasions "fat")?

2. About how long until V3 is officially done/released (I'm expecting over a month or so)?
1. There's 3 types. The fat one is a Type T and he's fastest.

2. Probably a month and a half at best.

Small question; is the "Flinging" a feature, or a bug? (I'm sure it's a feature)
Anyways, sometimes this happens, and it doesn't stop
Meaning, I get pulled somewhere, I try and run, then I get pulled right back again....
Next thing you know, you see people inside a building stuck on walls...
I hope you can fix this, as it is getting rather annoying, and I was really looking forward to using this prototype for my Renderman Survival...
I do like the idea, but sometimes it glitches out, and doesn't stop... :/

Small question; is the "Flinging" a feature, or a bug? (I'm sure it's a feature)
Anyways, sometimes this happens, and it doesn't stop
Meaning, I get pulled somewhere, I try and run, then I get pulled right back again....
Next thing you know, you see people inside a building stuck on walls...
I hope you can fix this, as it is getting rather annoying, and I was really looking forward to using this prototype for my Renderman Survival...
I do like the idea, but sometimes it glitches out, and doesn't stop... :/
I tested this on my server for months. No flinging.

Make the Rendermen unable to spawn, despawn or teleport at will. Place a fixed set at map start and properly move them around.