stupid idea
doesn't make sense without it
- Added variable Renderman Limit (1-5)- Added pref changing events (Admin-Only): o SetRendermenEnabled o SetRendermanAgro o SetRendermanSpawnRate- Fixed leftover renderman bug- Nerfed the detector again- Reduced console message spam
i found a glitch(if it is a glitch). renderman stalks sentrys but when he does it creates a standard bot at the sentry.
It would mean rendermen are present all the time - even when the mod is disabled and/or the map is set to day.
It would mean that even if they were invisible, players would be able to collide with them.
It would mean that half of the script would need to be changed - the AI, the RMOD loop and the CanSee component on the player.
that's not what I meantonly when the mod is activemake them navigate away from players?this is a good thing