Author Topic: Custom Gamemode Favorites  (Read 1735 times)

There used to be an addon like this before, but it was before v21. So, it doesn't work anymore.

This would work like minigame and avatar selection, having 10 presets to use.

I'm sick of changing them everytime I change my server.



No, I meant addon favorites or something.
You really should be more clear in your topics.

I understood what he meant - and he didn't even mention anything about environments.

OT: Yeah, I was a bit bummed when we lost this feature to v21. I support this. Nice suggestion.


I made a topic like this a while ago

/support

Or how about being able to render current settings, both mini game, environment and save file into custom gamemode zip file?
You could then name your gamemode.
It would be standard gamemode ZIP file, with valid colorset, save and gamemode.txt files with all settings that are set for Custom server dumped to gamemode.txt (settings for environment, minigame, etc.), current bricks dumped into save.bls, colorset to colorset.txt, etc.

This would simplify making gamemodes - if you'd need something more complex, you'd be always able to edit it out by unpacking zip and doing editing there and it'll be very easy for newbies that "just want to make that DM with their own custom map, custom skybox and few non-standard bricks".

and he didn't even mention anything about environments.
he didn't mention anything about add-ons either. He didn't mention at all what he wanted to use whether it was environments or add-ons.

he didn't mention anything about add-ons either. He didn't mention at all what he wanted to use whether it was environments or add-ons.
Custom Gamemode
idk what that means to you, but to me, it means addons.

I had made this but for some reason I could only get the buttons to show up in the GUI editor. So I deleted the project.

Custom Gamemode
idk what that means to you, but to me, it means addons.
Custom gamemode to me means the custom gamemode. Add-Ons can be used in any gamemode, maybe not to the same extent but can still be used.

Bump

Also this argument is getting us nowhere.