Or hopefully they just drop the future storyline completely because that was a terrible idea.
To validate the often stupid aspects of the game, such as not killing people or animals, or not going out of bounds, I require the presence of an Animus to explain that someone is living through an ancestors memory.
At the very least, that needs some backstory into why they are doing this.
While they could just make a game entirely set within the past, being lived first-hand, rather than through the eyes of a descendant, it just wouldn't fit with the rest of the Assassin's Creed model.
How else do I explain my limitations (without just being plain boring/intrusive "You can not go that way"), without using the Animus and a descendant.