Author Topic: Murder Mystery: The Invitation BETA [Offline]  (Read 2254 times)

The cops can order someone to drop their weapon, they can only attack them if they attack/kill someone
Everyone's name is anon, but not to admins. To make it mystery-ie.
Weapons/Stuff hidden everywhere

cool
few tips

preferably make the "hidden spots" shuffle each round
like, in a round, some hidden spots would have weapons and some will not

the reason for this is that once someone find a weapon, like he found a hard to find op weapon or something,
then he can literally oblitherate the other team and keep winning because he knows where rthat weapon is
if the weapon shuffles, it doesn't make him win all the time, and makes the game more fun

cool
few tips

preferably make the "hidden spots" shuffle each round
like, in a round, some hidden spots would have weapons and some will not

the reason for this is that once someone find a weapon, like he found a hard to find op weapon or something,
then he can literally oblitherate the other team and keep winning because he knows where rthat weapon is
if the weapon shuffles, it doesn't make him win all the time, and makes the game more fun
Sounds great!
I was about to host, do you mind helping me with that?

Sounds great!
I was about to host, do you mind helping me with that?
what exactly do you need help with


Item Shuffle and stuff.
the Item shuffling system or whatever needs a randomizer that determines if a hiding spot will have a weapon or not
this can be easily made with a "projectile system"
when you use large blocks for spawning projectles, it spawns out of a random place, and hits a block next to that projectile block

the block the projectile hits determines it

    C      O
    C      X    basically, the C= the Projectle block that shoots the projectile, its both one block
                                       O= turns on the weapon in the hiding spot or whatever
                                        X= turns off the weapon in the hiding spot

its fun screwing with projectiles

hopefully this isn't confusing

ok for a more friendlier way
uhhhh
ok huge blocks spawn the projectiles from random places in the block
make 2 blocks under the projectile blocks that do different things
um yeah
« Last Edit: March 03, 2013, 09:55:41 PM by The Resonte! »

the Item shuffling system or whatever needs a randomizer that determines if a hiding spot will have a weapon or not
this can be easily made with a "projectile system"
when you use large blocks for spawning projectles, it spawns out of a random place, and hits a block next to that projectile block

the block the projectile hits determines it

    C      O
    C      X    basically, the C= the Projectle block that shoots the projectile, its both one block
                                       O= turns on the weapon in the hiding spot or whatever
                                        X= turns off the weapon in the hiding spot

its fun screwing with projectiles

hopefully this isn't confusing
Haha
I didn't get a word of that.
Do you mind coming on to the server, im hosting now?


Thanks for approving the build Resonte!

Thanks for approving the build Resonte!
-snip-
aw yea
also for the record it wasn't just the build
« Last Edit: March 04, 2013, 04:10:58 PM by The Resonte! »

aw yea
also for the record it wasn't just the build
:O
Im hosting in a sec, want to join?

EDIT: Hosting
« Last Edit: March 04, 2013, 08:58:10 PM by Legoboss »

why is it whenever you host is really late at night for me
it really adds to time constraints


but whatever
i'm capable at somedays

Too small for a murder mystery. Every room and area is probably going to have at least one or two players in it.


hey lego its me Lego ice PLNT.(Zoomzap)

hey lego its me Lego ice PLNT.(Zoomzap)
Oh and ul be on tonight i think...see ya Legoboss..{._.} {.-.}