Item Shuffle and stuff.
the Item shuffling system or whatever needs a randomizer that determines if a hiding spot will have a weapon or not
this can be easily made with a "projectile system"
when you use large blocks for spawning projectles, it spawns out of a random place, and hits a block next to that projectile block
the block the projectile hits determines it
C O
C X basically, the C= the Projectle block that shoots the projectile, its both one block
O= turns on the weapon in the hiding spot or whatever
X= turns off the weapon in the hiding spot
its fun screwing with projectiles
hopefully this isn't confusing
ok for a more friendlier way
uhhhh
ok huge blocks spawn the projectiles from random places in the block
make 2 blocks under the projectile blocks that do different things
um yeah