Author Topic: Risk of Rain | Roguelike-like action-platformer | Beta 0.30.5.0 (7/10)  (Read 11177 times)


The problems with Amazon have finally been resolved and as a result the Kickstarter is live!

http://www.kickstarter.com/projects/riskofrain/risk-of-rain


The developers are going to be making an appearance on Northernlion's stream in about an hour from the time of this post to talk about the future of the game while Northernlion plays it if anyone's interested. The video will likely be uploaded to his channel later.

Risk of Rain has already been more than fully funded, and stretch goals are being considered.

They also released this screenshot which suggests co-op mode is coming:


The developers are going to be making an appearance on Northernlion's stream in about an hour from the time of this post to talk about the future of the game while Northernlion plays it if anyone's interested. The video will likely be uploaded to his channel later.
He's on it right now. Let's see what he's got.

NL is playing the (currently unavailable) beta, looks like they're getting ready to add the third character class:



RoR portion of the stream is over.
« Last Edit: April 15, 2013, 07:34:56 PM by Regulith »

This is the funnest game i have ever played.

Though i have found 1 problem

A lot of high hp and high damage gaint enemys spawned on 1 platform and the teleporter wanted me to kill them all.

But as soon as i stepped on the platform i would loose around 441 hp and i had 1021 max hp.
I ended up dieing trying to kill them -_- add randomly spawning bosses so players can grind for stuff to help them survive or let players shoot off of ropes or shoot diagonly.

randomly spawning bosses so players can grind for stuff to help them survive

This already happens as you reach higher difficulties.

let players shoot off of ropes or shoot diagonly.

Not really necessary if you utilize your class skills. Both available classes have abilities that grant temporary immunity to damage, you can use that your your advantage.

This already happens as you reach higher difficulties.

Not really necessary if you utilize your class skills. Both available classes have abilities that grant temporary immunity to damage, you can use that your your advantage.

Yeah but it was on this platform the only way up was to climb a rope if i climbed the rope i took some damage then i could roll but what do after that? since commandos surpressin fire doesn't penetrate it was kind of diffuclt to get time to shoot full metal jacket without loosing 30% of my health if i waited for it to regen i would of been killed by the wandering vangrat(lava worm is really underpowered or its just me)So it was a loose loose situation

Also lava worms are severly under powered i had like 5 3 eletric and 2 normal attakcing me and they only brought me down to 800 hp and my max was 912 and that was like 5 or 10 or 20 minutes. Before i quit out of bordedom.



Tl:DR:enemys get waaay to tanky to where it becomes a bore to fight them  i really only notice there damage in groups





woo
at that time I was being chased by like 500 tough ass monsters AND an ancient wisp so it was only a matter of time

a wandering vagrant spawned once and I one shotted it
« Last Edit: May 05, 2013, 02:25:53 AM by Cybertails1998 »

So, a little bit of catch-up:

Local co-op (up to 4 players: 3 gamepads + 1 keyboard) has been implemented, but the devs say in order to add online co-op they'd have to almost completely redo the game so that's not going to happen. The new class (#3) is the Bandit, who specializes in bombs and high-powered guns. I've updated the OP to be a little more informative now that RoR has become somewhat more of a respectable game, as well as added the details for each class (including the Bandit, so if you haven't seen his abilities check them out, Lights Out is pretty crazy).

From what I've seen in the beta (through streams from Northernlion and DeliciousCinnamon), there are several new items and the Monster Log has been implemented since the alpha/demo build.

You've got until May 8th to back the Kickstarter; $10 for the game and $25 to get beta access along with it. I'm in, so I'll be updating the thread whenever the beta gets updated. The devs have said they plan to release the first beta build right when the Kickstarter is finished.
« Last Edit: May 05, 2013, 02:57:53 AM by Regulith »