Risk of Rain is a roguelike action-platformer. Choose a class with their own set of 4 abilities - from the gun-toting Commando to the melee-master Miner to the bomb-chucking Bandit - and explore a pixely world filled with monsters. In roguelike style, much like The Binding of Isaac or Spelunky, each run is different and death is permanent. Kill enemies to gain experience and gold and find special items to build up your character to take on the onslaughts of progressively harder enemies, including bosses. Your goal is to find the teleporter and activate it, causing it to charge up to ready itself for your escape but heavily increasing the spawnrate on monsters and summoning a boss.
The game is currently in development, but you can download the demo (the final version from the Alpha testing period) from the site above and try it out for yourself. The beta is rapidly growing, with more content being added often.
You can also check out
Northernlion's "Let's Look At" if you need any convincing, but you should note that the video showcases a much older, alpha-stage version of the game.
ClassesCommando
The Commando is characterized by long range and mobility. Effective use of his tactical dive will grant increased survivability, while suppressive fire deals massive damage. FMJ can then be used to dispose of large mobs.
Rapid Fire: Shoot twice for
2x70% damage.
Full Metal Jacket: Shoot
through enemies for
230% damage, knocking them back.
Tactical Dive:
Roll forward a small distance. You
cannot be hit while rolling.
Suppressive Fire: Fire rapidly,
stunning and hitting nearby enemies for
480% damage total.
Miner
The Miner has short range but many dashes. In order to survive, you will have to balance both dashes and your extra jump to avoid enemy fire. Remember that crush does a lot of damage!
Crush: Smash enemies for
120% damage.
Drill Charge: Charge up for 2 seconds. On release,
dash through enemies for
up to 300% damage. You
cannot be hit while dashing.
Backblast:
Blast backwards a small distance for
120% damage, stunning all enemies. You
cannot be hit while dashing.
To The Stars: Jump into the air, hitting enemies below for
180% damage total.
Bandit -
Beta Only
The Bandit requires a quick finger to use his Blast. Use smokebomb to either run away or to stun many enemies at once, followed by a dynamite toss. Dealing a killing blow with lights out allows you to chain many skills together, allowing for maximum damage AND safety.
Blast: Fire a powerful slug for
170% damage.
Dynamite Toss: Toss an explosive
in an arc for
230% damage.
Smokebomb:
Turn invisible. After 3 seconds or after using another ability, surprise and
stun enemies for 140% damage.
Lights Out: Take aim for a headshot, dealing
400% damage. If the ability
kills an enemy, the Bandit's
cooldowns are all reset to 0.