Author Topic: Risk of Rain | Roguelike-like action-platformer | Beta 0.30.5.0 (7/10)  (Read 11031 times)






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Risk of Rain is a roguelike action-platformer. Choose a class with their own set of 4 abilities - from the gun-toting Commando to the melee-master Miner to the bomb-chucking Bandit - and explore a pixely world filled with monsters. In roguelike style, much like The Binding of Isaac or Spelunky, each run is different and death is permanent. Kill enemies to gain experience and gold and find special items to build up your character to take on the onslaughts of progressively harder enemies, including bosses. Your goal is to find the teleporter and activate it, causing it to charge up to ready itself for your escape but heavily increasing the spawnrate on monsters and summoning a boss.

The game is currently in development, but you can download the demo (the final version from the Alpha testing period) from the site above and try it out for yourself. The beta is rapidly growing, with more content being added often.

You can also check out Northernlion's "Let's Look At" if you need any convincing, but you should note that the video showcases a much older, alpha-stage version of the game.




Classes

Commando



The Commando is characterized by long range and mobility. Effective use of his tactical dive will grant increased survivability, while suppressive fire deals massive damage. FMJ can then be used to dispose of large mobs.

Rapid Fire: Shoot twice for 2x70% damage.

Full Metal Jacket: Shoot through enemies for 230% damage, knocking them back.

Tactical Dive: Roll forward a small distance. You cannot be hit while rolling.

Suppressive Fire: Fire rapidly, stunning and hitting nearby enemies for 480% damage total.



Miner



The Miner has short range but many dashes. In order to survive, you will have to balance both dashes and your extra jump to avoid enemy fire. Remember that crush does a lot of damage!

Crush: Smash enemies for 120% damage.

Drill Charge: Charge up for 2 seconds. On release, dash through enemies for up to 300% damage. You cannot be hit while dashing.

Backblast: Blast backwards a small distance for 120% damage, stunning all enemies. You cannot be hit while dashing.

To The Stars: Jump into the air, hitting enemies below for 180% damage total.



Bandit - Beta Only



The Bandit requires a quick finger to use his Blast. Use smokebomb to either run away or to stun many enemies at once, followed by a dynamite toss. Dealing a killing blow with lights out allows you to chain many skills together, allowing for maximum damage AND safety.

Blast: Fire a powerful slug for 170% damage.

Dynamite Toss: Toss an explosive in an arc for 230% damage.

Smokebomb: Turn invisible. After 3 seconds or after using another ability, surprise and stun enemies for 140% damage.

Lights Out: Take aim for a headshot, dealing 400% damage. If the ability kills an enemy, the Bandit's cooldowns are all reset to 0.
« Last Edit: July 20, 2013, 02:24:08 AM by Regulith »



this game is extremely fun

loving the miner, his stun attack and jump attack are fun to kill things with
I also found a SRM launcher
« Last Edit: March 06, 2013, 02:22:13 AM by Cybertails1998 »

bump

everyone is saying the miner is easy but I can't seem to get a grasp on it, I just get pummeled when I try to kill things

is it safe to assume the "UNLOCKED" section is a WIP and doesn't actually do anything yet? because I have yet to see anything appear there

you have 2 dashes and a jump attack for a reason
use them

I can't really play commando because everyone keeps closing in and raping me :(

also yeah, UNLOCKED is wip

Oh dookey butter, once again the independent developers jump over where the fence is the shortest when it comes to a graphics style and make it into a "retro tribute". Seriously, if the most original loving thing you can think of is "8/16-bit graphics" after it has been used in every indie game know to man. Why not do something creative and unusual like Charcoal drawings or uh.. a light show? Laser wire frame 2D graphics style? We should change the meaning of "indie" to "Rip-off the NES and call it innovation that doesn't belong into the mainstream". I hope at least the gameplay is good. Be right back, testing this.



getting the hang of miner but even though I was a monster-slaying machine by the time I activated the teleporter I got completely destroyed by the Wandering Vagrant (though the teleporter was almost charged as you can see in the background, 85/90)

I was able to actually kill Vagrant when I was a Commando

I feel like Infusion (+2 max hp on kill) + Mysterious Vial (+1.2 hp/s) are the items you really need to look for to have a chance



see this is what happens when I play Commando, maybe it's just more my style of gameplay



haha I died and got "LOL UR DED GET WREKD"
« Last Edit: March 06, 2013, 02:41:13 PM by Regulith »

this looks really cool, I'll check it out tomorrow


and over here you can hear a tonkka's mating call

also, there's tips for the classes on the selection screen

Oh dookey butter, once again the independent developers jump over where the fence is the shortest when it comes to a graphics style and make it into a "retro tribute". Seriously, if the most original loving thing you can think of is "8/16-bit graphics" after it has been used in every indie game know to man. Why not do something creative and unusual like Charcoal drawings or uh.. a light show? Laser wire frame 2D graphics style? We should change the meaning of "indie" to "Rip-off the NES and call it innovation that doesn't belong into the mainstream". I hope at least the gameplay is good. Be right back, testing this.

Your argument wouldn't sound aggressive if the art style didn't work with the gameplay, but it sort of does.

Every time I see somebody saying that the pixel art style is overdone, it always feels like every point they make is mainly nitpicking. Tell me, what's exactly bad about the style beyond being overused?

You can't say that it's the go-to thing for an effortless art style, because the graphics for this game look pretty crisp.

and over here you can hear a tonkka's mating call

it's funny because it's true, I think he's reaching fred da kiko levels of cynicism

wonder why he never came back

Be right back, testing this.

No GNU/Linux version?

Tried running it using WINE. Oh dear. No settings to fix this?


Found the very well hidden settings and fixed it. All I can say is:
This game runs at about 0.7 FPS at "Low" graphics quality and this window size.


well maybe you should try actually playing it on windows like it's supposed to be

you can't really complain that it doesn't work on linux, WINE or otherwise, if it says "Platform: Windows" right on the box
« Last Edit: March 07, 2013, 01:32:33 PM by Regulith »

well maybe you should try actually playing it on windows like it's supposed to be

too bad that I don't have a Windows installation then