Author Topic: Bots that drive around in your city.  (Read 3838 times)

look at my edit
Now my quote doesn't make sense anymore
cigarette


A bot driving a vehicle is stuffty and unreliable.

Now a bot vehicle with a minifig modeled in the vehicle to make it simulate someone driving is better.

A bot driving a vehicle is stuffty and unreliable.

Now a bot vehicle with a minifig modeled in the vehicle to make it simulate someone driving is better.
Have you even tried it properly?

Kiwibear was doing this on his server right after he got the update.

A bot driving a vehicle is stuffty and unreliable.

Now a bot vehicle with a minifig modeled in the vehicle to make it simulate someone driving is better.

You just don't want to have to do any work.

You have to add a lot of waypoints around curves, that's the trick. And each straight section need three waypoints at least: one in the beginning, one in the middle, and a third one where it ends.

You just don't want to have to do any work.


And it's annoying to develop a system with unrendered bricks and having a bunch of unrendered bricks floating over the vehicle spawn point and then wait for the  bot to spawn on top of a vehicle.


And it's annoying to develop a system with unrendered bricks and having a bunch of unrendered bricks floating over the vehicle spawn point and then wait for the  bot to spawn on top of a vehicle.

...but asking someone to do all the work of making a specific bot for you is easier for you and only you.  It's like telling us to event it for you.

If this was made, you'd still need to event the roads and waypoints for the bot.  The only thing missing would be that you wouldn't have to have a bot spawn above a car spawn.  That's it. 

On top of that, you wouldn't be able to edit the "Car Bot"'s face.

...but asking someone to do all the work of making a specific bot for you is easier for you and only you.  It's like telling us to event it for you.

If this was made, you'd still need to event the roads and waypoints for the bot.  The only thing missing would be that you wouldn't have to have a bot spawn above a car spawn.  That's it. 

On top of that, you wouldn't be able to edit the "Car Bot"'s face.

I really don't care what the driver looks like. The moving car is the money maker.

Just make the windows tinted and have a silhouette of the blockhead inside the car.
The bot wont need any face detail or special colors as it would be under a thick black tint.


And it's annoying to develop a system with unrendered bricks and having a bunch of unrendered bricks floating over the vehicle spawn point and then wait for the  bot to spawn on top of a vehicle.
The bot gets into the car on it's own, you don't have to 'wait for it to spawn on top of a vehicle'

A bot driving a vehicle is stuffty and unreliable.

Have you even been on my server? It works perfectly. I had a city with two taxis driving around in ACM City. You could type /taxi to make one drive the shortest path to your location and then wait to pick you up. You could then, in chat, say where in ACM City you wanted to go and it would drive the shortest path to that location and drop you off. There were also bots walking around in the sidewalks and crossing streets, which that bot driver didn't kill any of.

Have you even been on my server? It works perfectly. I had a city with two taxis driving around in ACM City. You could type /taxi to make one drive the shortest path to your location and then wait to pick you up. You could then, in chat, say where in ACM City you wanted to go and it would drive the shortest path to that location and drop you off. There were also bots walking around in the sidewalks and crossing streets, which that bot driver didn't kill any of.
Sounds like something you scripted and not evented.

Sounds like something you scripted and not evented.

They're still bots driving vehicles.