BL Turmoil - Ep1 v3 - HI

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Author Topic: BL Turmoil - Ep1 v3 - HI  (Read 51340 times)

I'm going to continue episode one. It's not done yet, folks! No episode two in creation! (mostly cause the brick count is still quite low, so i could add another 'chapter')

It doesn't work, why don't you updated this is what you need when Zombie attacks you: BotSpawn > Bot > SetSearchRadius > FOV at 30
Next it's: BotSpawn > Bot > SetSearchRadius > Grid_Distance 32.

Hope this help :)
Ah, okay thanks.

I will also add more hints so you wont feel like you need to cheat. (i got through it all without cheating easily, however, i made it, so i know where everything is)

What 2 rooms do you feel you need to cheat in?

The zombies still seem to not work. They work when i load the save and start a minigame in Custom, and weapon damage is on, so why would it not work?

I'll update anyway.

EDIT: Updated to 1.2.
« Last Edit: March 19, 2013, 10:13:42 PM by Crispy_ »

I think you forgot to enable botDamage in the gamemode file.
This totally slipped my mind.

Thanks

For me it was simple but fun, I like how there is a Blockhead there helping you out, really nice touch


I will also add more hints so you wont feel like you need to cheat. (i got through it all without cheating easily, however, i made it, so i know where everything is)
Nah I think it's fine. It just takes a little looking around, I like how it is

I think you forgot to enable botDamage in the gamemode file.

I played through it, with mild cheating, and you had some neat ideas.

I especially liked the ending, gave me a chuckle.
but botDamage wasn't in the gamemode reference.

// minigame variables
$MiniGame::Enabledbool 0 : 1
$MiniGame::GameColorinteger 0 : 9
$MiniGame::InviteOnlybool 0 : 1
$MiniGame::IncludeAllPlayersBricksbool 0 : 1
$MiniGame::PlayersUseOwnBricksbool 0 : 1
$MiniGame::Points_BreakBrickinteger -9999 : 9999
$MiniGame::Points_PlantBrickinteger -9999 : 9999
$MiniGame::Points_KillPlayerinteger -9999 : 9999
$MiniGame::Points_KillSelfinteger -9999 : 9999
$MiniGame::Points_Dieinteger -9999 : 9999
$MiniGame::RespawnTimeseconds 0 : 300
$MiniGame::VehicleRespawnTimeseconds 0 : 300
$MiniGame::BrickRespawnTimeseconds 0 : 300
$MiniGame::UseSpawnBricksbool 0 : 1
$MiniGame::FallingDamagebool 0 : 1
$MiniGame::WeaponDamagebool 0 : 1
$MiniGame::SelfDamagebool 0 : 1
$MiniGame::VehicleDamagebool 0 : 1
$MiniGame::BrickDamagebool 0 : 1
$MiniGame::EnableWandbool 0 : 1
$MiniGame::EnableBuildingbool 0 : 1
$MiniGame::EnablePaintingbool 0 : 1
             
// These go by ui name, 0 for none            
$MiniGame::PlayerDataBlockNamestring/ui nameNo-Jet Player
$MiniGame::StartEquipName0string/ui nameSword
$MiniGame::StartEquipName1string/ui name0
$MiniGame::StartEquipName2string/ui name0
$MiniGame::StartEquipName3string/ui name0
$MiniGame::StartEquipName4string/ui name0
       
//server config
$Server::BrickRespawnTimeinteger 1000 : 300000
$Server::ClearEventsOnClientExitbool 0 : 1
$Server::MaxBricksPerSecondinteger 1 : 1000
$Server::MaxPhysVehicles_Totalinteger 0 : 20
$Server::MaxPlayerVehicles_Totalinteger 0 : 200
$Server::Quota::Environmentinteger 20 : 5000
$Server::Quota::Iteminteger 5 : 100
$Server::Quota::Miscinteger 10 : 9999
$Server::Quota::Playerinteger 0 : 100
$Server::Quota::Projectileinteger 5 : 200
$Server::Quota::Schedulesinteger 10 : 1000
$Server::Quota::Vehicleinteger 0 : 100
$Server::QuotaLAN::Environmentinteger 20 : 5000
$Server::QuotaLAN::Iteminteger 5 : 100
$Server::QuotaLAN::Miscinteger 10 : 9999
$Server::QuotaLAN::Playerinteger 0 : 100
$Server::QuotaLAN::Projectileinteger 5 : 200
$Server::QuotaLAN::Schedulesinteger 10 : 1000
$Server::QuotaLAN::Vehicleinteger 0 : 100
$Server::WelcomeMessagestringWelcome to the server!
$Server::WrenchEventsAdminOnlybool 0 : 1
             
$GameMode::BrickOwnershipstring Host : SavedOwner *if not set will default to public
I made another gamemode with sharks and blockheads, and I ended up having to look at other gamemode files to find out about botDamage

:C

ANYWAY
what I ended up using was this

Quote
$MiniGame::UseSpawnBricks 1
$MiniGame::FallingDamage 1
$MiniGame::WeaponDamage 1
$MiniGame::SelfDamage 0
$MiniGame::VehicleDamage 0
$MiniGame::BrickDamage 0
$MiniGame::EnableWand 0
$MiniGame::EnableBuilding 0

$MiniGame::EnablePainting 0

$MiniGame::BotDamage 1
$MiniGame::BotRespawnTime 15
$MiniGame::Points_KillBot 2


$MiniGame::PlayerDataBlockName No-Jet Player
I believe that is the exact snippet in the gamemode text.
the numbers can be modified I suppose.
« Last Edit: March 20, 2013, 03:15:44 PM by The Resonte! »

You can set points for killing bots?

Did not know that either.

but botDamage wasn't in the gamemode reference.
You can add it in.
Oh, just saw the last code.

Loved it cannot wait for more episodes :D
And the blockhead was a nice touch to it
And i'm tempted to make something LIKE this

Now that I look at the replies, this DOES sound pretty cool. I think i'll download.

Loved it cannot wait for more episodes :D
And the blockhead was a nice touch to it
And i'm tempted to make something LIKE this
this episode is not done though, too little bricks!

i will add a new part and POSSIBLY a city, if not a city then in the next episode

The "city" in the distance doesn't look like a city at all to me. You might want to make it bigger.

The "city" in the distance doesn't look like a city at all to me. You might want to make it bigger.

It's not the size of city you think.

psst its ACM city psst

And Gabe can't count to 3.
Like that joke hasn't been used to the point of exhaustion already.