| // minigame variables | 
| $MiniGame::Enabled | bool  |  0 : 1 | 
| $MiniGame::GameColor | integer  |  0 : 9 | 
| $MiniGame::InviteOnly | bool  |  0 : 1 | 
| $MiniGame::IncludeAllPlayersBricks | bool  |  0 : 1 | 
| $MiniGame::PlayersUseOwnBricks | bool  |  0 : 1 | 
| $MiniGame::Points_BreakBrick | integer  |  -9999 : 9999 | 
| $MiniGame::Points_PlantBrick | integer  |  -9999 : 9999 | 
| $MiniGame::Points_KillPlayer | integer  |  -9999 : 9999 | 
| $MiniGame::Points_KillSelf | integer  |  -9999 : 9999 | 
| $MiniGame::Points_Die | integer  |  -9999 : 9999 | 
| $MiniGame::RespawnTime | seconds  |  0 : 300 | 
| $MiniGame::VehicleRespawnTime | seconds  |  0 : 300 | 
| $MiniGame::BrickRespawnTime | seconds  |  0 : 300 | 
| $MiniGame::UseSpawnBricks | bool  |  0 : 1 | 
| $MiniGame::FallingDamage | bool  |  0 : 1 | 
| $MiniGame::WeaponDamage | bool  |  0 : 1 | 
| $MiniGame::SelfDamage | bool  |  0 : 1 | 
| $MiniGame::VehicleDamage | bool  |  0 : 1 | 
| $MiniGame::BrickDamage | bool  |  0 : 1 | 
| $MiniGame::EnableWand | bool  |  0 : 1 | 
| $MiniGame::EnableBuilding | bool  |  0 : 1 | 
| $MiniGame::EnablePainting | bool  |  0 : 1 | 
|                 | 
| // These go by ui name, 0 for none             | 
| $MiniGame::PlayerDataBlockName | string/ui name | No-Jet Player | 
| $MiniGame::StartEquipName0 | string/ui name | Sword | 
| $MiniGame::StartEquipName1 | string/ui name | 0 | 
| $MiniGame::StartEquipName2 | string/ui name | 0 | 
| $MiniGame::StartEquipName3 | string/ui name | 0 | 
| $MiniGame::StartEquipName4 | string/ui name | 0 | 
|           | 
| //server config | 
| $Server::BrickRespawnTime | integer  |  1000 : 300000 | 
| $Server::ClearEventsOnClientExit | bool  |  0 : 1 | 
| $Server::MaxBricksPerSecond | integer  |  1 : 1000 | 
| $Server::MaxPhysVehicles_Total | integer  | 0 : 20 | 
| $Server::MaxPlayerVehicles_Total | integer  | 0 : 200 | 
| $Server::Quota::Environment | integer  | 20 : 5000 | 
| $Server::Quota::Item | integer  | 5 : 100 | 
| $Server::Quota::Misc | integer  | 10 : 9999 | 
| $Server::Quota::Player | integer  | 0 : 100 | 
| $Server::Quota::Projectile | integer  | 5 : 200 | 
| $Server::Quota::Schedules | integer  | 10 : 1000 | 
| $Server::Quota::Vehicle | integer  | 0 : 100 | 
| $Server::QuotaLAN::Environment | integer  | 20 : 5000 | 
| $Server::QuotaLAN::Item | integer  | 5 : 100 | 
| $Server::QuotaLAN::Misc | integer  | 10 : 9999 | 
| $Server::QuotaLAN::Player | integer  | 0 : 100 | 
| $Server::QuotaLAN::Projectile | integer  | 5 : 200 | 
| $Server::QuotaLAN::Schedules | integer  | 10 : 1000 | 
| $Server::QuotaLAN::Vehicle | integer  | 0 : 100 | 
| $Server::WelcomeMessage | string | Welcome to the server! | 
| $Server::WrenchEventsAdminOnly | bool  |  0 : 1 | 
|                 | 
| $GameMode::BrickOwnership | string |  Host : SavedOwner *if not set will default to public |