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VCE - Bot variables
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Topic: VCE - Bot variables (Read 1076 times)
LeetZero
March 17, 2013, 05:46:44 PM
Just as the title says, VCE Bot variables could come in handy.
That includes adding ifvariable; modvariable on the bots.
Maybe all the <var:player:...> stuff replaced with <var:bot:...> ?
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LeetZero
March 18, 2013, 03:44:56 AM
...bump.
LeetZero
March 19, 2013, 05:44:10 AM
Another bump...
Port
March 19, 2013, 05:46:50 AM
Why not put variables on the brick and reset them when the bot spawns?
LeetZero
March 19, 2013, 06:01:40 AM
Because you still can't get the bot health with sole events on the brick. Nonetheless when you damage it.
Port
March 19, 2013, 06:41:43 AM
Just adding a "bot" scope wouldn't necessarily let you get the bot health.
LeetZero
March 19, 2013, 01:50:18 PM
<var:bot:health>, basically, more or less like it works with <var:vehicle:health> and <var:player:health>. Not sure what is a "scope".
Mr.Noßody
March 20, 2013, 03:04:00 PM
I don't understand why people keep posting workarounds for flaws in VCE rather than fix and update VCE.
Yes. VCE Bot vars would be great.
Evar678
March 20, 2013, 03:09:45 PM
I might do this.
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