Author Topic: Recreating Old Servers?  (Read 1327 times)

So let's get together and recreate some older server(s)! Some I remember were:

Wizzard's Dogfight

Heedicalking's Slopes Nope

A ZAPT server with a decent map (I had a friend named Copper360 what would host these a whole long time ago)

Most of the things in this trailer.

A space ship battle server who's name I can't recall where one team would board the other's ship and blow it up Already done, aparently.


I need some help to make things like these, apply by sending me a PM or I'll procrastinate until I forget the idea!
« Last Edit: March 22, 2013, 04:35:36 PM by PaintsForum »

step 1 would be to fix the link

well then OP, make one lol

maybe you can take those good ideas, and make them not suck like the originals.

i dare you to recreate slopes using the bad bricks (if you don't run out lol). i'd love to see the result.

i dare you to recreate slopes using the bad bricks (if you don't run out lol). i'd love to see the result.
I was thinking of using mountain-y islands for each of the control points and putting the main bases on plateus, each on one side of a strait. That would work as a combination of your server and Wizzard's.
well then OP, make one lol

maybe you can take those good ideas, and make them not suck like the originals.
Oops, I forgot to add "Help Wanted" to the OP.

yeah using islands is probably the best bet. if you want to recreate it to look like the slopes, you either have to:
a. end it with ugly awkward boundaries
b. run out of bricks

the infinite map of the old style wasnt all that great anyways. people have to kill themselves just to get back because the pointless 3 hills on slopes being looped over and over added nothing to game play. draw distance couldnt even see past 1 copy of the map anyways. and the servers that used the looping maps spaced things so far away that the game mode didnt even work.

you dont need much space to ski or fly planes lol.

yeah using islands is probably the best bet. if you want to recreate it to look like the slopes, you either have to:
a. end it with ugly awkward boundaries
b. run out of bricks
Alright, thanks for the tips.

the infinite map of the old style wasnt all that great anyways. people have to kill themselves just to get back because the pointless 3 hills on slopes being looped over and over added nothing to game play. draw distance couldnt even see past 1 copy of the map anyways. and the servers that used the looping maps spaced things so far away that the game mode didnt even work.

you dont need much space to ski or fly planes lol.
i don't recall using 3 iterations of slopes, i only recall using one and a half, and everything was within close distance by planes (less than 7 seconds in a plane, instant with teleports).

jorgur's, however, used multiple iterations of slopes.

Gentlemen, I think we are forgetting the most important server on blockland.
Diggys Metropolis.

A space ship battle server who's name I can't recall where one team would board the other's ship and blow it up
Why remake it? Also this was Comr4des.
http://forum.blockland.us/index.php?topic=209553.0 Save was released it is right above argos and varients.
btw new ARES space dogfight is being made on Tingalz.


Why remake it? Also this was Comr4des.
http://forum.blockland.us/index.php?topic=209553.0 Save was released it is right above argos and varients.
btw new ARES space dogfight is being made on Tingalz.
This is better than what I remember. Thanks.
http://www.youtube.com/watch?v=qZkm3BHgd1U
Thank you, too.

Gentlemen, I think we are forgetting the most important server on blockland.
Diggys Metropolis.
what's that.

I have a save of one of the ships used on Wizzard's server.
I might will make a remake soon.
« Last Edit: March 22, 2013, 04:23:15 PM by bejacks »