Author Topic: Add-on making GUI  (Read 884 times)

Lol, I know this has certainly been suggested before, but i'm thinking of adding a few more functionalities.

There could be an add-on type selection system, where the addons you can make are as follows---

-Vehicle
-Vehicle (Advanced)
-Weapon
-Weapon (Advanced)
-Gamemode
-Gamemode (Advanced)
-Environment
-Brick (i think this is already done but wtf idk lol)

The vehicle setup would be fairly simple, you can select from premade vehicle models and even import your own models. You have some editing fields on the right, where you can change the speed, the health, maybe the scale. Other doohickeys.

The advanced vehicle section is where you can again choose a model or import your own. But this time, you have a console to the right, where you can write your own code. You can choose whether you want a code checker or not (for error checking) and stuff.

Weapon is fairly simple, similar setup to vehicle. You can choose from default/premade models or import your own, and you can choose from different projectiles (or import your own!) and stuff like explosion radius, accuracy, range, ect.

Weapon advanced is nearly identical to vehicle advanced. You get to choose models and projectiles, and put in your own code with a choice of a code guide or not.

Gamemode is a bit complex but easy enough. You can select from premade preview images or import your own, you can choose a save of your own from the side (same gui as load list) and different properties, like minigame settings ect.

Gamemode Advanced I think you can predict. A little code box with the preview image selector.

Environment creator is completely customized. You need to have your own image files, the gui just packages it for you.

Brick would be pretty easy, you could probably use the same code from the one that's currently made.

damn that's a wall of text.

This is a loving hard addon to make, i know. But if you make this, addons will be able to float out freely from non-coders all the time.

so why not, lol

so why not, lol
Because we don't want to make an add-on that allows all the kids to flood the add-on section with garbage
no

if you can go through all the work of setting all the variables, you can easily just copy and paste the code from the gun/jeep and change values there

GameMode one already exists.

I might actually make this at some point


I might actually make this at some point
You will be despised by many because this would allow people to make tons of horrible add ons.

You will be despised by many because this would allow people to make tons of horrible add ons.
inb4mr.wiggles2.0

GameMode one already exists.
Link, please?

You will be despised by many because this would allow people to make tons of horrible add ons.
How many would actually make it to RTB?

Because we don't want to make an add-on that allows all the kids to flood the add-on section with garbage
no
This is literally the stupidest reason to not make something ever.


I can easily do this in VB.NET
I might consider this.

I may do this, but it would be an eternal .exe, not an in-game generator because using Torque's insane file object system is a bunch of bs.

I may do this, but it would be an eternal .exe, not an in-game generator because using Torque's insane file object system is a bunch of bs.

sounds coo

Because we don't want to make an add-on that allows all the kids to flood the add-on section with garbage
no
You will be despised by many because this would allow people to make tons of horrible add ons.
I'm sick of this stuff, "OH NO, CRAPPY WEAPONS, THE HORROR!", its like that steam green-light argument a lot of people use, "more players = more stuff".

This type of add-on would help many users learn how to make add-ons with relative ease, in turn enjoy the game more, and even attract more users.

So what if there are a few bad add-ons released?, I STARTED with bad add-ons, releasing them on the forums, and by sheer luck, I've been able to find friends that are nice enough to tolerate my questions over the years.

Had I been able to cut those few years down to a few months, I would probably be developing more, advanced add-ons at this point.