I will no longer attack new players, unless they consistently hit me or push me.
On the making skill play a fairer role in Land of Blocks, a great idea would be to
set a minimum and maximum on damage, such that the Damage-Per-Hit is maintained but spread somewhat more evenly between each individual hit.
This way you don't have a skilled aimer hitting his opponent four times in a row with 0dmgs, and then getting
killed by a horrible aimer's single 60dmg arrow after 3 misses.
A better formula for arrow damage:
dmg = (damage from type of bow) + random[(combat lvl)]
Now combat level and luck still play a role, but
aiming skill becomes more fairly important. Isn't that much more fair and fun?