Author Topic: Living Alone  (Read 3790 times)

Living Alone

This is a text-story of a lone survivor of a zombie apocalypse. I will be taking requests from the community on what he should do throughout his hopefully long journey ahead. The communities decisions will decide whether or not he lives or dies, use your knowledge and and wits to aid our survivor.

Story
The story takes place in 1991, after the Soviet Union collapses, a biochemical plant in Mongolia funded by both the U.S., U.K., Mongolia, China, France, Germany and the U.S.S.R. in a joint operation to create a biological cure for all disease. When the Russians are forced to abandon the project, the extra funding is left behind to the remaining countries.
The U.S. and the U.K. leave the project to fund a war in the Middle East.
Seven years later, France leaves the project as they believe it will go no where.
In 2003, China leaves due to an outbreak of SARS.
In 2007, Germany leaves due to a outbreak of economic cries in Europe.
With lack of efficient supplies and funding, Mongolia with little funding from it's allies shuts down the plant in 2016, sending all foreign scientists and workers back to their home countries. A Mongolian janitor comes into the plant in suicidal rage out of losing his job. He kills two security guards and releases the yet-to-be destroyed biological material.

The release of the material infects northern Mongolia, killing off most of the population. Mongolian officials declare a state of emergency, requesting help from China, Russia, and South Korea. Wind blows the now airborne material into Siberia, killing off local tribes and the farmers who live there. As the material moves across Siberia, into the more-populated Moscow and St. Petersburg killing off millions. The material continues it's devastation out upon Europe, overtaking Italy and eastern France in a matter of weeks. Newly independent Scotland begins closing it's borders to English immigrants. Ireland later closes it's borders to Europeans immigrants before English military fire into the populated regions of Ireland. The material ends up later across the Atlantic into Alaska and Canada. The U.S. and Canada declare marshal law and close it's borders. The material makes it down through central Canada into the U.S. The U.S. splits into Western U.S. and Eastern U.S. but is still overtaken by the pandemic. Mexico and Central America is infected with the material, Cuba turns into a civil war, the military killing all civilians without mercy. Brazil starts opening up Quarantine Shelters that can resist the pandemic and starts helping Argentina and Chile build their own. Argentina and Chile do not survive the infection, but Brazil survives with only three quarantine shelters up and running, as the other four have been breached. Australia and New Zealand are unaffected for a very long period of time, however in 2018, boat loaded with dead bodies reach Australian shore, and the quarantine centers in Brazil are breached. The plague continues to ravage the planet, destroying all human life.
As of now in 2021, 6.7 Billion people have died because of the infection material. 300 Million remain, but still dwindles down, as people leave their protective chambers, or war tears them apart. The infection material has mutated into new forms at least four times a year, and has mutated into a strain that bonds with water, but kills itself off as it does so.

Character
The character the community will control is named Hanns van Claude, from Austria at age 37.
Right now his story will remain unknown and his hobbies and favorites will remain unknown. Everything you want to know about him will be reveals as the story goes on, but can only be revealed by the community.

Inventory
  • Three 7.62x51mm NATO full magazines
  • Thermos
  • Duct Tape
  • Bandages
  • Morphine Syrette
  • Three .45's
  • Collapsible Tent
  • Sleeping Bag
  • One change of clothes
  • Binoculars
  • Oil Lamp
  • Two Glowsticks
  • Crowbar
  • Heavy-Duty Flashlight
New*
  • DD-Batteries
New*
[/list]

This is where I get off, I hope you all make wise decisions and guide him through our beloved planet in one peace.


Begin.

Hanns wakes up in a sleeping bag in a small shack in Alfenz Land, Central Austria. Next to him in the shack is your rifle a Steyr SSG-69, a dim oil lamp on his other side, and his backpack at the end of the shack under a work-table. He looks around the room some more, noticing a tractor, and some shelves with paint cans, tools, parts for some sort of vehicle. On the work table is a dead man with a hatchet in his head, he is wearing overalls and there is a Luger hanging out the back of his pants.
« Last Edit: April 06, 2013, 03:04:46 PM by Ceist »


Get up and take the hatchet out of the dead man's head

Take the Lugar and the Hatchet out of the man.
Inspect his dead body for other stuffs.

Inspect dead man.
Get up and take the hatchet out of the dead man's head
Take the Lugar and the Hatchet out of the man.
Inspect his dead body for other stuffs.

Hanns gets up and walk towards the dead man, you pull the hatchet out of his head and pull the Luger out of his pants, it has five bullets left but the gun is rusted at the end of the barrel. He searches his pockets and find a wallet with 20AD (Austrian Dollars) and some matches.
Hanns rolls him over and he's laying on top of a bunch of tools, nails, and glass shards.
« Last Edit: March 31, 2013, 12:49:39 AM by Ceist »


You get up and walk towards the dead man, you pull the hatchet out of his head and pull the Luger out of his pants, it has five bullets left but the gun is rusted at the end of the barrel. You search his pockets and find a wallet with 20AD (Austrian Dollars) and some matches.
You roll him over and he's laying on top of a bunch of tools, nails, and glass shards.
Throw the gun away but take the ammo, might save you later.
Inspect the tools and take the matches and Austrian Dollars.
After inspecting his body and you take the most important stuff, set his body on fire.

Throw the gun away but take the ammo, might save you later.
Inspect the tools and take the matches and Austrian Dollars.
After inspecting his body and you take the most important stuff, set his body on fire.

Hanns takes the gun and pull the bullets out, test the firing of the gun, and realized the firing pin is missing; so you toss the gun. He grabs the backpack from under the table onto the top of it, stuff the matches in it, the tools, and the AD.
He quickly takes one match and light his shirt on fire, and it spreads across him like the plague did the Earth.

Hanns quickly wraps up his sleeping back, grab your rifle, pack, and lamp.
« Last Edit: March 31, 2013, 12:49:10 AM by Ceist »

Head outside to check your surroundings,
if you find nothing try to find some sort of ladder to get a better view of things.

Head outside to check your surroundings,
if you find nothing try to find some sort of ladder to get a better view of things.

Hanns walk outside and notice houses that were one standing now burnt to a crisp, light poles and road signs ripped to pieces, corpses lay the streets as crows pick at them. The wind blows east.
He stack things together, trash cans and car parts; you climb up onto the shack you slept in to get a better look of the town. Across the town you see a large road with buildings on either side, you notice two stores, a thrift store and a food-mart. Next to the thrift shop is a chiropractic clinic. The whole inside of the thrift store and food-mart are blown open and just black ashes remain with holes punched through the walls.

A tree located on the sidewalk in the avenue seems to have been avoided by the all violence and destruction that has occurred in the past. As Hanns continue looking over the road and its buildings, you notice a rustle within the food-mart. You pull out your low-powered binoculars to get a better look.
When he zoom toward the food-mart you see a dog dragging one of its hind legs, bleeding, and you hear a low whimper from your position.
« Last Edit: March 31, 2013, 12:48:23 AM by Ceist »


You walk outside and notice houses that were one standing now burnt to a crisp, light poles and road signs ripped to pieces, corpses lay the streets as crows pick at them. The wind blows east.
You stack things together, trash cans and car parts; you climb up onto the shack you slept in to get a better look of the town. Across the town you see a large road with buildings on either side, you notice two stores, a thrift store and a food-mart. Next to the thrift shop is a chiropractic clinic. The whole inside of the thrift store and food-mart are blown open and just black ashes remain with holes punched through the walls.

A tree located on the sidewalk in the avenue seems to have been avoided by the all violence and destruction that has occurred in the past. As you continue looking over the road and its buildings, you notice a rustle within the food-mart. You pull out your low-powered binoculars to get a better look.
When you zoom toward the food-mart you see a dog dragging one of its hind legs, bleeding, and you hear a low whimper from your position.
Go to the dog but keep your distance incase it lashes out to defend itself, try to be-friend the dog.
If you succeed, go find something to fix it's leg.
If you fail... shoot kill it.

i find it weird that we woke up next to a non-looted dead man as if he was put there overnight.

carry on.

i find it weird that we woke up next to a non-looted dead man as if he was put there overnight.

carry on.
maybe he was a zombie that you killed

and forgot

maybe he was a zombie that you killed

and forgot
sort of, he was a bandit and you got in a long fight with him.

Go to the dog but keep your distance incase it lashes out to defend itself, try to be-friend the dog.
If you succeed, go find something to fix it's leg.
If you fail... shoot kill it.

Hanns climbed off the shack and proceeded to walk through the alley between the crisped houses, and approaches the dog which is lying down whimpering still, but less than before. Hanns holds out his Steyr in case the dog attacks, as he approaches the dog looks up and stops whimpering and wags its tail lightly.
He approaches and pets the dog, looks around the food-mart for some sort of cloth to wrap around the dogs leg but is unable to find it. Still looking for a cloth, Hanns proceeds to go into the next-door thrift store, while looking for any unburned rag he hears a rumble, a cry of a dog in pain, and what sounds like beating of meat. He runs immediately into the store to find a large pool of blood with some creature feasting on the dog.

The creature looked as if it was made of two different humans, because it has Caucasian skin and African skin fused together. It looked up, having four clawed appendages around its vertical mouth. It has no arms but it able to stand on its legs, it has partly burned jeans fused into the skin of it, while a muscle-rope wrapped around the entire torso of the body contracts. It has no eyes but multiple antennae on the head, what looked like hair now covered in pink tissue with only the very tip protruding with what was possibly hair.
It rumbles and the muscles repeatedly release and contract. It's in-taking air, and it screams.

Run in the opposite direction because shooting it will only make it angry and possibly call more of them

Run in the opposite direction because shooting it will only make it angry and possibly call more of them

Hanns runs the opposite direction. The creature pursues Hanns, as he turns a corner and attempts to climb up a wall onto a damaged house. The creatures tentacle unravels slightly, and grabs his legs and pulls him down.
Hanns hits the ground, knocking his head, now seeing double he has no choice but to shoot the creature. He pulls out his Steyr and fires a bullet into the leg, completely severing it. The creature releases the rest of its air in a smaller howl as it's in pain.
The tentacle lets go of his leg, and Hanns quickly gets up, but tripping over himself somewhat, but he runs off down the road eastward with the wind.