Author Topic: Shadows coming from brick-emitted lights?  (Read 311 times)

I suggest that there should be shadows present when within a radius around a brick emitting light.
I might also recommend an option for this, because this may be hard on computers.

Someone get kompressor's post about this.
Quote from: kompressor
We have to rerender the whole scene at least twice for every shadow casting light source. Imagine taking your framerate and dividing it by (4 + # of shadowcasting lights * 2). In other words, if you get 60fps right now, you would get 6 fps with just one or two shadowcasting lights.

So we are going to just do one directional light for now. Maybe eventually we will allow multiple lights to cast shadows.
« Last Edit: April 07, 2013, 04:59:16 PM by otto-san »

Ok, I see. I am not always aware of every single post though. Locking.