Author Topic: StarMade - Ahhhh Big Ships  (Read 161244 times)

right now they push/disorient other ships, but apparently they're going to get damage soon

I hope they add more features for larger ships. I've been wanting to build my city-styled carrier for awhile now and now that the new weapons system is coming out I'm putting it on hold.

What about for turrets? Arbiter class calls for something like 20 turrets if I'm correct.
Turrets only if you can't maneuver your ship to blast your enemies in half.

New ship



That's like 1/3 or less of the length

Turrets only if you can't maneuver your ship to blast your enemies in half.

It's 280 meters long

So what server are you guys playing on as of late? I wanna get in on the action.

It's 280 meters long
That is long. *wink*

Turret that bitch up.

...

So you guys still play on NASS?

Hm. I'm going to try making this.

You guys are good at dodging ques-

WHAT SERVER?

I need help. How to I make this 280 meter long, 66 meter tall, 61 meter wide angular richardship a good PVPer and not suck and or die?

I can't get a pic of it right now but it is currently a skeleton of energy generators, and the lower most bottom layers have been filled in.

I need help. How to I make this 280 meter long, 66 meter tall, 61 meter wide angular richardship a good PVPer and not suck and or die?

I can't get a pic of it right now but it is currently a skeleton of energy generators, and the lower most bottom layers have been filled in.
turrets

You guys are good at dodging ques-

WHAT SERVER?

I'm currently setting up a hardcore server at starmade.nasszone.com:4646. More deets here. http://www.nasszone.com/nasshc.html

Design details. What power output/storage/shield capacity am I looking for? How do I build a decent turret? How thick should the armor be/what should it look like, should it even have rooms?

shields are at least 1m. regen is at least 1m. Storage should be 2m.

shields are at least 1m. regen is at least 1m. Storage should be 2m.

I guess there won't be much in the way of rooms then.

Power gen shouldn't be much of a problem though, considering the power skeleton design and current systems bring us to roughly 700k
« Last Edit: January 31, 2014, 11:51:16 PM by Mr. Hurricane »