Author Topic: Terrain (OH stuff I JUST WENT THERE)  (Read 3654 times)

let's see what gameplay features were added after terrains were gone.

bots (shaky because they were already done.)

let's see what gameplay features were taken away.

decent vehicle collision
decent fps on 1-2km sized maps
decent dog fights, fort wars, etc.

let's see what we got.

shadows and shaders that add nothing to gameplay because 50% of blockland users can't use them.
I swear, you are super stupid.

LETS SEE WHAT WE GOT:
- Faster updates
- More creative users
- Gamemodes
- Shaders
- Shadows
- Bots
- Speedkart

LETS SEE WHAT WE TOOK AWAY

- Super buggy and outdated maps
...

I swear, you are super stupid.

LETS SEE WHAT WE GOT:
- Faster updates
- More creative users
- Gamemodes
- Shaders
- Shadows
- Bots
- Speedkart

LETS SEE WHAT WE TOOK AWAY

- Super buggy and outdated maps
...

Can we not reduce every person highlighting benefits of terrain as stupid?

Can we not reduce every person highlighting benefits of terrain as stupid?
Just had to tell him how wrong he is, like nearly everything he said was wrong.

you're making valid arguments but they aren't extremely sound

he was saying bricks perform 90% as well as terrain; it was a comparison.

they were working on patching because they wanted to avoid removing them, i'd guess. these 'patches' would be the attempts at reworking you're talking about, and when they weren't working, it would be decided to just remove them instead of wasting more time on them.

i'm sure if they wanted to rework enough of the engine to fix them they probably could, but, as it was said, they'd been trying for years with apparently unsatisfactory results.
this is what i was saying is the problem. they avoided removing them and this is the end result. they knew of the problem beforehand. they didn't "rework them" like i was saying in the quote examples. my "reworking" quotes would be re-writing the terrain system instead of applying quickfixes just to keep them "usable"
i don't see any record in the change logs of patches trying to improve terrain support with bricks/the general engine. the only thing i can find is things like "fixed errors if you use a blank png on terrain" which is just a standard problem not related to their apparent issue with them. when you apply "years of work" of bandages onto a broken frame, its only temporarily fixing the issue. eventually its going to come a time when these quickfixes don't work anymore, and this is the time.they took a path of quickfixing the terrain so the public can keep using it instead of re-coding it or removing it initially.
essentially
what you're saying is
They procrastinated fixing/removing terrain/interiors

please come back when you have never procrastinated ever
People might have reasons to not make servers, even if they have great ideas.
just leave. you are terrible at this. when i procrastinate, i sometimes wind up getting bad results compared to if i sit down initially and work things out. just because i procrastinated doesn't mean its a good thing to do and should be acceptable and good that they did it too. as a professional, its sloppy business to work like that.

- More creative users
I actually highly disagree with this. It seems to me that users actually got less creative, because ever since v21 was released there's been a much higher amount of stupid roleplay servers and freebuilds. Nothing new, original, or interesting. That is, on the server list. There are some pretty cool-looking stuff I've seen on this board.

I remember back when the new shaders were revealed, every mapper was suddenly people who were worse than Riddler and were "slowing down the progress of the game".
I swear, you are super stupid.

LETS SEE WHAT WE GOT:
- Faster updates
- More creative us
- Gamemodes
- Shaders
- Shadows
- Bots
- Speedkart

LETS SEE WHAT WE TOOK AWAY

- Super buggy and outdated maps
...

For forget's sake, It didn't suddenly result in "more creative users", how the hell does that even happen?

And the maps weren't "super buggy", it depended on their quality, of course a crappy map would be buggy.
« Last Edit: April 11, 2013, 07:29:59 PM by Aphtonites »

I remember back when the new shaders were revealed, every mapper was suddenly considered people who worse than Riddler and was "slowing down the progress of the game".
Finally, someone who sees it like I do. This is exactly why I made this topic.

let's see what gameplay features were added after terrains were gone.

bots (shaky because they were already done.)

let's see what gameplay features were taken away.

decent vehicle collision
decent fps on 1-2km sized maps
decent dog fights, fort wars, etc.

let's see what we got.

shadows and shaders that add nothing to gameplay because 50% of blockland users can't use them.
i'm not sure you quoted the right post lol

the basis for your arguments is ~75% garbage (to put it rather rudely)

your 'decent server' thing is a non-issue and you're basically just stating you personally enjoyed them more pre-v21 because nobody's made a good X since then because they relied heavily on terrain and interior

the fps issue i've already talked about

again, vehicle collision is totally valid but vehicle-on-vehicle collision is probably worse than with bricks lol

shaders don't add to gameplay most of the time, but i honestly believe they were added as a distraction from the removal of T+I. the wording of the dev topic was unfortunate and made people believe they were being added in lieu of them.

please come back when you have never procrastinated ever
invalid

I remember back when the new shaders were revealed, every mapper was suddenly people who were worse than Riddler and were "slowing down the progress of the game".
false


edit: wtf is up with this forum where did all these posts come from hold on

-snip-
fair enough.

i guess i was focused more on explaining why it was instead of how it should've been

i agree that if they were an issue they probably should've been removed earlier, but i'm skeptical that it was something the devs were willing to do
« Last Edit: April 11, 2013, 07:36:25 PM by otto-san »

For forget's sake, It didn't suddenly result in "more creative users", how the hell does that even happen?

And the maps weren't "super buggy", it depended on their quality, of course a crappy map would be buggy.

Not suddenly no, but now that people dont have the option of loading a map and slapping down zombie spawns, they will have to evolve to BUILD the maps

just leave. you are terrible at this. when i procrastinate, i sometimes wind up getting bad results compared to if i sit down initially and work things out. just because i procrastinated doesn't mean its a good thing to do and should be acceptable and good that they did it too. as a professional, its sloppy business to work like that.
that's the magic of procrastination for you

Not suddenly no, but now that people dont have the option of loading a map and slapping down zombie spawns, they will have to evolve to BUILD the maps
yeah um
they aren't really evolving


we don't have more creative users now

people aren't used to having to build yet

grit your teeth and bear it until they are

Some extra help.
Ah, this reminds me of a Slopes Survival server I did a long time ago that was kind of like a "stranded on Slops" roleplay kind of thing.

Thanks for bringing back memories. :)

we don't have more creative users now

people aren't used to having to build yet

grit your teeth and bear it until they are
I think some people can build quite well but have no motivation to do so. Likeme.

Not suddenly no, but now that people dont have the option of loading a map and slapping down zombie spawns, they will have to evolve to BUILD the maps

I don't see how this suddenly makes them more creative builders, it just makes stuff a lot more time consuming.
A lot of people liked terrain since it gave them a big environment to explore and build in, and it allowed very interesting rpgs and tdms to be made:

we don't have more creative users now

people aren't used to having to build yet

grit your teeth and bear it until they are
I doubt it will happen, there's been a similar percentage of players who are good/bad/ok at building since 2007, removing more options for building won't actually help.
« Last Edit: April 11, 2013, 07:42:27 PM by Aphtonites »